You know this is the emulated WiiU version, don't you?
Just because you mentioned "well documented ..."
I'm curious what's responsible for the sometimes bad framerate in Zelda on the Switch console ... handheld ... well maybe "handsole".
- CPU
- Memory Bandwidth
- GPU
It locks to certain numbers. So instead of running at say 28 fps, if it can't maintain 30 then it plummets to 20.
That would be instantaneous frame rate which is a meaningless information.It locks to certain numbers. So instead of running at say 28 fps, if it can't maintain 30 then it plummets to 20.
Emulating Switch should be helluva lot easier. Heck, any Maxwell+ nVidia GPU should be extremely compatible straight away, and hackers can work with Tegra emulation as a basis. I imagine there's even a Tegra virtual machine for developers already!Whoops, for some reasons I was thinking they had started emulating the Switch which would have been impressive even given the documentation available on the SOC. I'd completely forgotten there is also a Wii-U version.
Regards,
SB
Is this what CDPR initially implemented on Witcher 3 to spite Sony? I can't believe why developers would do that (if the other platform just drops to 29)
I knew it! We haven't had the old 'what is framerate' argument in quite a whiles, so bound to be a revisitation about now.That would be instantaneous frame rate which is a meaningless information.
Frame rate is number of frames over a second and can be anything in [0, monitor frequency] range. (Unless you drop frames but that shouldn't happen IMO)
Individual frame duration is interesting to see how bad it goes at worse.
This seems to be the first cross platform console title benchmarked so far...
Another switch game with double buffered sync. I hope double buffering isn't set as the default v-sync method for the hardware.
Switch has worse performance compared to Vita.But Switch beats PS Vita hands down in this game. It is definitely the best portable gaming device around.
Another switch game with double buffered sync. I hope double buffering isn't set as the default v-sync method for the hardware.
No, it doesn't. As soon as they enter the mobile mode switch can't hold the 30fps while exploring. It runs better on the vita. It looks nicer on the switch, but if you want to play this mobile, the vita seems to be the better option (higher framerates during battles).But Switch beats PS Vita hands down in this game. It is definitely the best portable gaming device around. I might actually consider buying it, if Blizzard ported Overwatch to it (and they managed to get it running at 60 fps at 720p handheld mode).
you mean, $70 for the joycons, buy the shield tablet (somehow tape the joycons on the tablet ^^) and start "switching"?Emulating Switch should be helluva lot easier. Heck, any Maxwell+ nVidia GPU should be extremely compatible straight away, and hackers can work with Tegra emulation as a basis. I imagine there's even a Tegra virtual machine for developers already!
Sure it's not meant to compete with PS4, but it seems devs who have ported the game have no clue how to сut the content or optimize, all their graphics cutoffs just look wrong.Switch doesn't seem to compete that well against PS4 as a home console.
Hilarious?Interesting, and hilarious.
Hilarious?