Digital Foundry Article Technical Discussion Archive [2016 - 2017]

Discussion in 'Console Technology' started by Rangers, Jan 7, 2016.

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  1. Rangers

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    Clukos, hesido, chris1515 and 3 others like this.
  2. chris1515

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  3. Lalaland

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    http://www.eurogamer.net/articles/digitalfoundry-2016-world-of-tanks-performance-analysis

    PS4 World of Tanks Beta Perf Analysis

    Overall solid 30fps that rarely dips, when it does it appears linked to asset streaming as neither alpha nor destruction seem to cause spikes.

    Not addressed in the article but does anyone here know if they still do server side visibility checks in WoT Blitz/Ps4? One of the criticisms of War Thunder is that it doesn't do server side visibility checks instead relying on graphics features such as foliage to mask tanks. Of course if you're thinking 'Low settings and I'll spot tanks from miles away then' you know why I don't play that game but with consoles not offering that option to players WoT Blitz/PS4 could drop server side tests and just rely on the game graphics.

    OT: I played a fair bit on PC but the thought of all that grind again on console is a no sale for me, it's a shame as some of the console unique stuff like night battles sound interesting.
     
  4. chris1515

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    Sub 720p sub 10 fps sometimes. Better to wait final version...
     
  5. AlBran

    AlBran Ferro-Fibrous
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  6. goonergaz

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    Yeah my sons half decent PC struggled with this...isn't this also a PSVR title!? lol
     
  7. ThePissartist

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    Scary performance, but in its favour - you can punch down trees.
     
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  8. function

    function None functional
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    That's got to be worth at least 3 CPU cores.
     
  9. Globalisateur

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    Portable Slideshow VR.

    [​IMG]
     
  10. DSoup

    DSoup meh
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    Seven years after Minecraft!
     
  11. VGA

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    Some frames seem to have multiple tear points per frame, so internally the frame rate is likely higher than what is shown here. Although in terms of whole frames delivered to the player per second, this seems fairly accurate.
     
  12. nightshade

    nightshade Interwebz Hijacker !
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    This made me realise how old Mincecraft is.

    Although you technically cannot punch down trees in Minecraft :p
     
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  13. ThePissartist

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    The red lines indicate the torn frames and I'm only seeing one in all three of those screenshots? Unless I'm being blind.

    Edit: but yes, I'm seeing two tears each in screenshots 1 and 3. I wonder why only one was picked out?
     
    #13 ThePissartist, Jan 19, 2016
    Last edited: Jan 19, 2016
  14. chris1515

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    Halo Reach backward compatibility performance are bad...
     
  15. AlBran

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    Well, at least they weren't promising 1080p60 etc. o_O
     
  16. Clukos

    Clukos Bloodborne 2 when?
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    I guess backwards compat w/ software is both a gift and a curse for X1. I think they shouldn't release games in this state.

    GeOW Judgement is a similar case

     
    #16 Clukos, Jan 21, 2016
    Last edited: Jan 21, 2016
  17. Deviousb33r

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    I'm still trying to rock Halo: Reach with my friends but performance sucks. Hopefully MS fixes this. :'(
     
  18. Lalaland

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    I'm amazed it works at all and still live in hope we might get a really good interview that goes in depth on how they've done it. That certain titles from near the end of the 360 life cycle aren't behaving themselves is unsurprising. Presumably they were squeezing every last cycle out of the hardware so any perf impact from software emulation will hit them hardest
     
  19. AlBran

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    All the more reason to buy remasters when they announce them. :rolleyes:
     
  20. Clukos

    Clukos Bloodborne 2 when?
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