This sounds like semantics... Irrespective of all this is that inconsistent behavior leads to different times between controller input and visual feedback. And unless you have any kind of G-sync capability, which the consoles don't currently, physical refresh rates are going to have to be multiples of 60 (or an integer divide). Draw 70 frames or 50 or 25, and in all these cases you end up with either judder or tearing or maybe even both in extreme cases.