Another title I just noticed on GAF lacking AF on PS4, project Cars http://abload.de/img/project_cars_pc_vs_ps85q7m.jpg
But it is not released yet (March) so could change.
But it is not released yet (March) so could change.
Not sure why aniso would result it higher VRAM usage. It's the same textures, just with more samples taken.
With this and MGS:GZ I am curious. Why are deferred light sources absent from these games on consoles, you'd think they'd have extremely low cost as that's the point of going deferred rendering/lighting.
Another title I just noticed on GAF lacking AF on PS4, project Cars http://abload.de/img/project_cars_pc_vs_ps85q7m.jpg
But it is not released yet (March) so could change.
I totally agree. If performance is the reason, then they'd have been better dropping resolution and turning on the aniso. Then again, if it'd help the poor frame rate they should have dropped X1 resolution too.
You sure about that bro?
Make sure your browser isn't resizing (supersampling) the shot. It's a jpg and all that so does suffer from compression artefacts, but the left shot still seems to be keep more road texture detail into the distance.
DF said:While hopes for a substantial technological evolution have been tempered with the release of this beta, we're still looking forward to seeing the final game - particularly on PC, where the scalability of the Frostbite 3 engine remains capable of some beautiful results. As things stand, it seems that console owners can at least expect performance on par or better than Battlefield 4, with the new game modes in particular potentially offering a more stable experience due to their slightly more constricted design. We'll have in-depth coverage of Visceral's work closer to the March 20th European release date.
The Xbox 360 was a BEAST back in the day. I think developers thought it was so powerful back then that they went all luxurious with it at launch day. I mean, ports like Quake 2 -featured in the article linked below- and games like Perfect Dark Zero enjoyed some of the best textures the X360 ever had.
Developers don't make textures
John Linneman is working on a deeper look at the tech we'll run this weekend