Digital Foundry vs Saints Row 4: Re-Elected on PS4
1080p, aimed for 60 but it's not always hitting it - "but the engine fails to achieve this consistently with implications for the title's visual smoothness and the feedback from its controls, creating an uneven experience. [..] Based on cut-scene performance alone we were expecting a similarly limited 30fps experience during gameplay, but instead there's an uncapped frame-rate that closely achieves 60fps in some less demanding scenes, and struggles heavily under load." Cut scenes are capped at 30fps but have issues - "However, some mild judder frequently appears in these sequences, lending inconstant motion to these scenes that doesn't look quite right. Pockets of frame-pacing irregularities are the problem here, with the engine regularly out presenting some frames at 16ms intervals, some at 33ms, and others at 50ms"
"once we get further into the game, environments become much more open and detailed, and performance drops to the 30-40fps level. [..] The game remains v-synced at all times, so at least we don't see the usual 'screen wobble' associated with tearing found on the last-gen releases."
"the lack of anti-aliasing on the new version results in the break-up of sub-pixel imagery"
"Beyond a handful of subtle changes to artwork and lighting, upgrades in other areas are kept to a bare minimum, with some effects actually downgraded compared to the existing PC game running with the highest settings enabled. Texture filtering is poorly handled on the PS4, with markings and general detail becoming blurred at a distance. [...] Elsewhere, ambient occlusion appears to be dialled back in strength from the PC release, and depth of field is absent, despite its implementation on the Xbox 360 and PS3."