I thought the Halo5 beta was kind of hideous when I tried it. Would have been more interested in an article explaining some of the rendering tech, because right now I think it's ugly. I'm guessing they're shooting for some interesting things on the tech side, but it didn't come across as I was playing.
Which was partially why I was on the mindset that the beta could be a throw away renderer to test the platform and gameplay (unless you believe we have DX12 silently installed on retail units already).
343i knows they are releasing with DX12 (if they follow timelines) why waste a lot of effort on the d3d11 renderer. But then again as Laa Yosh pointed out earlier, between putting out solid gameplay and putting out solid graphics, the former is more important than the latter. The latter with poor gameplay, matching making and multiplayer will continue to tank the series, the former will allow the franchise to thrive again. Ideally they get both graphics and gameplay down, but honestly I think the timelines are still fairly tight.
It would be nice to have more from the flagship Xbox title, but it's highly possible that the graphics showcases will lie with action based games this generation (Quantum Break, RoTR, Ryse.. etc). Most of the debate online seems to be whether Halo 5 is a Halo game, which I guess is a good thing if graphics are barely coming up in discussion, just not good for B3D heh.