Lol, any slower and the game would be running backwards!
Shadows are expensive...
Year One? >.>Seems like their engine is a piece of junk. I'm gonna wait until they patch the hell out of it.
Yeah, those fucking idiots with their day one 90 metacritic score and all the hype. That'll teach them!WThis game should've been delayed, their attention whoring from the fans for a short release date during that conference was so meaningless and counter productive, hope they learn their lessons.
0 fps?
A compete absence of frames sounds more like a CPU or I/O issue than GPU. The consoles have some shared issues and some odd unique issues that hopefully Bethesda will nail down and address in future patches but generally they hold up their 1080p 30fps target pretty well.After reading the article, the XB1 version should have been 900p or a dynamic resolution setup from the get go.
No they mean you can kick any object around like cups etc it's one of the things that defines a Bethesda game for better or worse.
So the advice, as usual for Bethesda games, is wait for the GotY edition, and as a bonus get a fully working game and all the DLC for next to nothing.
Glad to see my cunning plan is the right one...... yet again.
That is embarrassingly bad... how can they release that shit? I haven't played any Bethesda game, but even if I really wanted to play Fallout, I wouldn't touch it until it was fixed. Looks like it runs terrible on both consoles (more so on XB1 due to the stutters).So the Initial DF Performance Analysis article is up
http://www.eurogamer.net/articles/digitalfoundry-2015-fallout-4-performance-analysis
Highlights
- regular drops to ~20FPS on hitting load triggers (worse on XB1)
- drops on transparencies and crowds (worse on PS4)
- even modest PCs will provide an equivalent or better experience to consoles
and there is a second article titled "Fallout 4: Next-gen or not?" to which the answer is 'kinda' with PBR being a highlight with low quality volumetrics and short shadow draw distances standing out as lowlights.
Sounds like it has the same problem as last gen where the longer you play the worse performance gets, too. Gerstmann from Giant Bomb was reporting framerate problems during the late game on PS4.
They could have done something like last cascades to only use non-dynamic occluders and refreshed rarely. (1/4 degrees of sun movement?)Shadows are expensive...