Digital Foundry Article Technical Discussion Archive [2015]

Discussion in 'Console Technology' started by DSoup, Jan 2, 2015.

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  1. London Geezer

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    Looking forward to the lawsuit from some guy who expected a 60fps game to have all parts of the pipeline work at 60fps.
     
  2. function

    function None functional
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    Just to point out - because I'm a boring asshole - that animation has traditionally not been linked to render/raster rates e.g. sprite based games never tied animation and raster 1:1.

    But yeah, would be nicer to have everything consistent. In most 60 fps games though, the animation rate often drops to 30 fps because everything has dropped to 30 fps (33ms = 30 fps). In the 3D age people are used to seeing all the shits hit all the the fans at once.
     
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  3. TheAlSpark

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    Most?

    Anyways, It's jarring. I'm trying to reconcile the 60fps "necessity" with this. Just give me an option for 30fps rendering (i.e. higher average resolution + total consistency with animation LOD).
     
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  4. Scott_Arm

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    I want an option where the characters animate at 10fps, so they look like characters from Wolfenstein3D walking around.
     
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  5. Shifty Geezer

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    Tearaway had ~10 fps animations on some aspects that looked like a stop-frame animation, but though convincing, it clashed with the 'smooth' 30 fps movement. I guess the extreme example is Pacman, at something like a 1 or 2 fps animation on a 60 fps motion refresh. No-one complained about that one. :-?
     
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  6. Gubbi

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    And they scream "Mein leben!" when you kill 'em.

    Cheers
     
  7. DSoup

    DSoup Series Soup
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    4 animation frames on the original arcade version but Pacman cabients used a low persistance CRT so the natural bluring made all of the animation appear smoother and helped the ghosts slight trails when Pacman ate a powerpill and they went into high speed evade mode.

    That's why nobody complained but I digress.. :yep2:
     
  8. iroboto

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    I checked around in this thread for the link but didn't see it. So here is UC4 MP DF Video


    Honestly, the video was quite 'kind'. Had this MP been released 2 years ago, the tone would have been much more negative, at least imo. Perhaps this is signalling a new DF direction, one that uses language so that it's videos are meant for educational purposes and not cannon fodder for console wars.
     
  9. Clukos

    Clukos Bloodborne 2 when?
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    The performance in that video is all over the place but they do say it runs a lot better on the showfloor at PGW (probably different builds?). I think we'll have to wait till December and play the beta to truly judge how the game is shaping up in multiplayer. From the videos shown i think it looks great and the gameplay and level design are really well done. Visually, lighting and animation stand out, almost no lod pop-in, very nice particle effects with the only two clear drawbacks currently being the framerate and the resolution(which probably won't change).

    Edit: Gif from gaf
    http://i.imgur.com/ADh2bDS.gif
     
    #2049 Clukos, Oct 29, 2015
    Last edited by a moderator: Oct 29, 2015
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  10. Scott_Arm

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    That rope swinging. Looks so cool.
     
  11. Rangers

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    Literally the only discussion of the well below 60, more like 40-45, framerate was "it's going to be better by release, we really think/hope so, dont worry about this" repeated over and over. I hope other games get the same treatment...it's fair to mention for sure, and I believe they did so for Halo 5, but it just came off kind of strong there like damage control. Also if the showfloor build was much better, why not run that footage through the analyzer (if it's possible with offscreen). Otherwise I guess they are relying on word of mouth, and that's pretty dicey if laypeople are trying to parse 45 FPS vs 60.

    I cant imagine Naughty Dog promising 60 FPS and releasing in that state, so I'd expect SOME improvement at the very least.

    The graphics are very impressive IMO though, although the video is "weird" or cartoony the way it's edited.
     
    #2051 Rangers, Oct 29, 2015
    Last edited: Oct 29, 2015
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  12. chris1515

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    http://www.eurogamer.net/articles/digitalfoundry-2015-uncharted-4-multiplayer-hands-on

    The video is from qn old build, the PGW build is much better

     
  13. shredenvain

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    Don't let the video fool you. The shadow and asset loads are not a constant occurrence like the video leafs you to believe. I'm up to mission 7 in the campaign and I have only noticed occasional load pop in. Maybe once per mission. The textures on the ground do have a low quality look in several places though.

    Update. OK mission 7 does have a more severe load issue now that I have played it more.
     
    #2053 shredenvain, Oct 29, 2015
    Last edited: Oct 29, 2015
  14. DrJay24

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    Damage control for a game not out for five months? They already have a better performing build since that video, have faith in ND. People said the same crap about The Order 1886, the final game had no performance issues. Optimization is the last step.
     
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  15. Cjail

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  16. Newguy

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    Face-Off: Need for Speed

    "The core assets and extensive effects work mostly translates to an equal standard across both versions of Need for Speed, with the same range of graphical features deployed on both PS4 and Xbox One."

    "There are more unusual variances in other areas though; in some scenes we see the PS4 lacking an extra normal map and texture layer used on Xbox One to add details to puddles of water in the ground on wet surfaces, while light sources sometimes appear brighter and feature a stronger bloom component."

    "PS4 inches ahead due to the extra clarity provided by the native 1080p resolution, but there's nothing you're really likely to actually miss, especially during fast action gameplay. In this sense, the two games are effectively identical - an already soft game on PS4 looks just a little softer on Xbox One."
     
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  17. Globalisateur

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    Don't forget:

    - Better LOD on PS4
    - Better AO on PS4
    - Identical framerate
     
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  18. London Geezer

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    I wonder whether we'll still need to state the obvious every time in the next few years. Xb1 version slightly lower res, slightly toned down effects, feels pretty much the same but at marginally lower settings.
    I mean, it's really nothing new and unlikely to change so I'm not sure why DF even bother producing all these almost copy&paste analyses.

    Ok, party pooper leaving now. Bye.
     
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  19. Recop

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    Many people still think the gap will narrow...
     
  20. iroboto

    iroboto Daft Funk
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    I'm a believer that it still could. I'm not sure what the upper limits of either console are, so I'd rather just wait and see. If by the time next gen swings around and that gap never closed, it never closed. But about 2013 October is when both released, and Xbox has made huge strides in performance in a very short amount of time. You can't say it hasn't closed since launch. The question is how much more or if it widens.
     
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