D
Deleted member 11852
Guest
I meant unexpected but wasn't aware of any cutscene differences.IIRC, the cut-scenes still showed a higher framerate for PS4 (still a GPU advantage there I think?).
I meant unexpected but wasn't aware of any cutscene differences.IIRC, the cut-scenes still showed a higher framerate for PS4 (still a GPU advantage there I think?).
Trying to match the PS4 resolution on Xbox One wasn't such a great idea in this case.
Knock 20% off the resolution and the game would probably have run fine.
Trying to match the PS4 resolution on Xbox One wasn't such a great idea in this case.
Knock 20% off the resolution and the game would probably have run fine.
Maybe both using a dynamic resolution solution? Scale to the highest possible resolution during nonstressful scenes, and rubber band back where needed during more stressful events.
Maybe DF's comparisons aren't very accurate ? They might make mistakes on true console settings ?
Newest fun article
http://www.eurogamer.net/articles/digitalfoundry-2015-vs-texture-filtering-on-console
TL;DR we couldn't prove by any means that console hardware has any problem with anisotropic filtering, but still CONSOLE HARDWARE IS A CULPRIT, PC MASTER RACE FTW!!1111
They post comparison screenshots and video's to support their articles so that seems like a stretch. They'd also have to be very wrong in every single face off they post since they pretty consistently equate the PS4's performance to <7870 performance (exactly where you'd expect it to be) which is much slower than the 280x.
This is just one example (although many, many others could be posted) but take Battlefront which according to the recent face off runs at the equivalent of 'High' settings on the PS4. DF's comparison screenshots seem to support that quite thoroughly. At high settings and 1080p (which is higher than the PS4's 900p) a R9 285 (slower than a 280x) averages 80fps. So to expect the PS4 to perform at or above the level of a 280x in this games seems unrealistic to say the least. Yes this is just one example but virtually all other games paint the same picture.
http://www.gamersnexus.net/game-bench/2130-star-wars-battlefront-pc-fps-benchmark-graphics-cards
Even cooler than the results would be the implication that someone had managed to put together an automated pixel counter.Really curious to see gameplay footage with maybe an overlay that shows what resolution it's running at that particular moment.
Even cooler than the results would be the implication that someone had managed to put together an automated pixel counter.
If you're thinking it would be an issue of representation, that could be managed. Showing the resolutions of the two axes separately would be fairly readable, or you could just multiply them and show the total pixel count to reduce things to one number.Aslo reading about the game, it sounds like they can scale to a lot of different resolutions, so it sounds like it would be impossible. It's not the case of 2 or 3 resolutions that are possible.
If you're thinking it would be an issue of representation, that could be managed. Showing the resolutions of the two axes separately would be fairly readable, or you could just multiply them and show the total pixel count to reduce things to one number.
The only real hurdle is the difficulty of the pixel counting. 343i could make a resolution analysis video quite easily if they wanted to.
1080pr @ 60fprNot particularly enthused about the 60fps mantra when the animations can drop to half-rate so easily.