Power cables are all broken on PS4. It lacks subsample detail which makes a huge difference on fine objects, and was extremely obvious in the DF comparison pictures. Edge quality may be comparable (haven't seen it in motion) but PS4's AA isn't really similar to 4xMSAA in overall quality where the AA matters most.
I said fairly similar to PC comparatively to X1 and Wii U version. I know 4xMSAA is still better and I would not want to argue with you or with pjbliverpool on that matter.
Most people who saw the comparisons thought the same. Just that PS4 and PC are towering over the rest. But I know in motion (and even on pics) 4xMSAA is better due to its multisampling method.
No. Because the PC version doesn't have forced FXAA. What you are most likely looking at is TXAA which is a FAR superior AA solution to whatever the PS4 is using.
I didn't want to argue, just that in some the those pics, PC looks a bit blurrier than PS4. Digital foundry just said they used 4xMSAA, no TXAA. So I supposed DF did apply some additionnal FXAA effect but maybe I am wrong. But the slight blur on PC is obvious here compared to PS4 and for me it is unmistakably FXAA type blur.
I am happy to know PC users can remove the FXAA. I suppose it was meant to remove the transparent aliasing not taken care by MSAA.
But between SMAA or MSAA/FXAA I would still prefer SMAA mainly because I am partial to sharpness on games. The best would be SMAA 4x, SMAA combined with 4xMSAA and temporal aliasing but unfortunately nobody seems to know this AA even exists.