The nasty sharpening rears its ugly head again, too... at times it looks very pixelated.
Curious what gameplay enhancements NFS Rivals has on Xbox One?
It's code for Kinect stuff.
The nasty sharpening rears its ugly head again, too... at times it looks very pixelated.
Curious what gameplay enhancements NFS Rivals has on Xbox One?
50% more pixels, 1% better graphics?
50% more pixels, 1% better graphics?
Digital Foundry - Next-Gen Face-Off: Assassin's Creed 4 said:With the next generation consoles we have the level of stability required to let the gameplay breathe without hardware limitations getting in the way. This is perfectly demonstrated on the PS4 after the release day patch has been installed: 1080p visuals allow the intricate artwork to shine, while the rock solid 30fps update means that control is never disrupted outside of the game's somewhat erratic animation blending system and automated climbing mechanics. The Xbox One version unfortunately has a harder time delivering the same accomplishments, due to the lower 900p resolution and sharpening filter giving the game a much rougher look.
You mean 'per degree FOV'.1% per Inch/TV![]()
50% more pixels, 1% better graphics?
That's what I thought. They did say they would but maybe in the last minute they changed their mind when framerate drops would occur.
But I am impressed with the AA on the PS4. Really similar to the 4xMSAA on the PC, surely a derivative of MLAA or SMAA (morphological). And the PS4 has even a sharper look than the PC. Maybe they added some blur on PC.
Here some comparison of the ropes of one ship.
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Both Ryse and KZSF still have a ton of specular aliasing. It seems to be one of the most difficult things for graphics programmers to find a good solution to.
It's also the bane of PC games, so not limited to consoles.
I'm just glad to see at least edge AA getting decent attention in some games this generation. There were a few that had it last generation, but they weren't generally in graphically demanding games.
Regards,
SB
The PC has at least 10 different AA modes, which is the above shot comparing too? You can choose pretty much any image quality settings you want on the PC from below the PS4 (FXAA) to way above the PS4 (CSAA 32x). TXAA 4x which in my opinion is the best looking option does soften the image a little but it's less of a blur and more of a CGI effect.
I've done extensive testing on the different AA modes available on the PC and from the DF video of the PC version I can safely say the PS4 version equates very closely to SMAA (number 2 on the 10 rung PC scale). It's certainly not as effective as 4x MSAA which presents a much less aliased image and gives no blurring effect whatsoever. You can take that even further with 8x MSAA or the CSAA modes.
However I expect the screenshot above is using TXAA which would explain the softer look but I can assure you results in a far superior image (especially in motion) to the PS4 IQ. For example, check out the DF video on the previous page at time stamp 6:15. See the ship in the top left? See the horrible aliasing on it's rigging? That would be completely gone with 4xTXAA, as would the shimmering on the rigging in the scene about 20 seconds later.
PS4 AA is fairly similar to the 4xMSAA in my opinion. PC and PS4 pics general quality are, for most people, really on the same level compared to X1 and Wii U you can't deny it.
In fact I read somewhere that the PC version, has indeed some blur applied by default (FXAA, yes it belongs technically to the blur algorithm family, no joke or prove me it doesn't!)
which is why on some pics PS4 version seems a tad sharper. PS4 has no FXAA applied for once (at last!).
I am not sure if it is possible to deactivate the FXAA on the PC...
The compressed video comparisons are not helpful to fairly judge games in motion:I don't watch them anymore since the X1 sharpen effect fallacy early videos.
Power cables are all broken on PS4. It lacks subsample detail which makes a huge difference on fine objects, and was extremely obvious in the DF comparison pictures. Edge quality may be comparable (haven't seen it in motion) but PS4's AA isn't really similar to 4xMSAA in overall quality where the AA matters most.PS4 AA is fairly similar to the 4xMSAA in my opinion.