It's not rocket science Solarus. DF did the following:
- set up capturing for Xbox One, using Full RGB (0-255) at 1080p60fps and capture footage
- set up capturing for Playstation 4 using Full RGB (0-255) at 1080p60fps and capture footage
- set up capturing for PC using Full RGB (0-255) at 1080p60fps and capture footage
There is limited time, as this is done on location ....
The Xbox One footage comes out broken, because simply, the Full RGB out on the Xbox is 'broken', possibly on purpose, as this is not the first time - they did something similar with the 360. I made histograms of screenshots back then, and the 360 always crushed colors at the dark end of the spectrum, leading to irrecoverable color information loss.
Considering that ign, gametrailers and all the other footage have come from the 30fps capture hardware supplied by the Battlefield 4 team, and apparently was set to Limited RGBcolors (old fashioned TV range, which is something like 22-235 or so?), Digital Foundry did anything but drop the ball, if you ask me, being the only one who have given us full range color captures, and the only ones giving us captures at 60fps.
I'm tempted to say go back to school
but then I'm sure there's nothing there about capturing video games for performance and feature analysis.
I'm sure that if DF could have realised at the time that the 360 had diverging output, they may have done some more capturing with Limited RGB settngs, but pff. I'm sure we'll get that once DF gets their hand of retail hardware.