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Until i see SP on PS4 i want draw conclusions, but it seems that BF4 on PS4 will look significantly better.
Yes, there's no getting around thin geometry & resolution.
Polygon comparison link please.
I have a question about the software scaler in BF4. Is the scaling method determined Frostbyte engine or will this be inherint to the ps4?
Would games from other publishers employ this method of scaling on ps4?
The assets look identical, what are you looking for?
You can really see the halo effect from the sharpening in that one. The Xbox One comes across like a TV that is in showroom mode.
DF thinks software by the game. Probably to composite a native resolution HUD over the 900p game. Considering we don't know of any other PS4 games that are sub-1080p I wouldn't be worried too much about scaling problems.
I'm seeing familiar differences in contrast again. Are color gamuts not yet set properly or the settings perhaps not yet supported in either OS for Full RGB (modern TVs, PC screens) vs Limited RGB (traditional TV)?
Someone from DF admitted their captures were flawed.
DICE supplied capture hardware to use but DF uses their own with fudged settings.
ModEdit: Source
That's exactly what I'm thinking. Are some of these boxes outputting reduced/full range and not being captured accordingly?I'm seeing familiar differences in contrast again. Are color gamuts not yet set properly or the settings perhaps not yet supported in either OS for Full RGB (modern TVs, PC screens) vs Limited RGB (traditional TV)?
Why? 900p is about 50% more pixels to draw than XB1's 720p, so that in itself covers the simple metric comparison. Adding in the other differences, there's quite a lot less numerically on the XB1. Of course, it's not as obvious to viewers which is what some have been saying for quite a while now. The actual image as seen by gamers isn't '50% better' given what the average Joe would take 50% to be, which would be 50% more everything and actually require an order of magnitude more power to enable. Is that what you mean?Expected differences to be bigger, i'm quite surprised.
HBAO is quite the doozy though. XB1 is the worse off for its absence.AA and resolution cuts were to be expected, HBAO is just one effect that missing, so in terms of settings both consoles have more or less parity.