Billy Idol
Legend
Digital Foundry-Lucas Arts explains Force Unleashed II tech.
http://www.eurogamer.net/articles/digitalfoundry-lucasarts-on-tfu2-tech-blog-entry
Great and very interesting article, thanks grandmaster!
Digital Foundry-Lucas Arts explains Force Unleashed II tech.
http://www.eurogamer.net/articles/digitalfoundry-lucasarts-on-tfu2-tech-blog-entry
Digital Foundry-Lucas Arts explains Force Unleashed II tech.
http://www.eurogamer.net/articles/digitalfoundry-lucasarts-on-tfu2-tech-blog-entry
It is really intersting that developer started to do MLAA on 360,3.75ms is not bad though.
To be honest that AA looks mostly like blurring the image... I realize that it's still a great result when you consider the costs, but I'd still prefer to see proper sampling instead of 2D image processing techniques on next gen hardware.
It's a pretty heft chunk of total frame time. At least with SPE's, the process can run concurrently with the the GPU tasks.
Force Unleashed 2 demo has much more aliasing artifacts in motion than GoW 3, for me. Especially its apparent on floor. And game looks really blurred, but it could be just Kamino.And he also states that this is the strength of DLAA compared to MLAA - and after all, this counts much in my book...because I typically prefer to move around in games and not to stand still
What issue are you referring to ?I guess that DLAA has the same issue as MLAA with high frequency shader aliasing, right? Although it seems that due to the overall blur of the image, this could reduce texture shimmering as well?
What issue are you referring to ?