Yeah, but isn't this exactly what is so weird, from a tech point of view:
you have Blue Ray Drive which (see the big thread here at B3D) is comparable in speed than the DVD drive in average and than you have additionally the mandatory HDD install - and still, in all DF test cases, Xbox360 is as fast or even faster than PS3 in loadings and streamings....I asked this in another thread, long time ago: how could this be?
One answer: as Xbox360 is always lead in MP development, the devs optimized it solely for the Xbox360 DVD architecture first, hoping for the HDD in the PS3 to compensate for the BRD weakness
Some hints for this theory:
*PS3 MP games need typically mandatory install to compensate for the less optimization in the PS3 build
*HALO 3 was so optimized for the DVD, that the optional install on Xbox360 resulted in a slight worse performance according to DF...so HDD does not automatically results into better performance, if game is DVD optimized, and not HDD optimized?!
*Burnout Paradise being the first (and only?) 'dev for all platforms at the same time game':
=>PS3 version streaming pre patch was better than Xbox360 streaming
=>and Xbox360 online gaming needs HDD mandatory which is kind of hefty!! (this is still a unique requirement, never seen in any other MP game up to now, right?)
I am not sure if there was a comparison for FF13 with respect to streaming and loading! Why this could be interesting for this theory??...to my knowledge, FF13 is the first MP game developed with the PS3 as lead (in fact I even suppose that they only had PS3 in mind when the dev'ed the game)- so this would be interesting to see how Xbox360 version (being considered as a rather sloppy port) compares in disciplines streaming and loading?!