There is a discussion about a similar topic at Neogaf, and one of the things argued there is that patches aren't allowed to exceed 5Mb on the 360. Is that true? Surely there are games that have been allowed exceptions here (Burnout Paradise, I guess, would be one?)
Apparently this also means that sometimes in online games, the PS3 version patch will patch in all new content even if it is optional, so that in online play everyone can see every different costume and so on, whereas this is not typically the case on the 360, because of that 5MB limit.
I have some big questionmarks about this here and there, but I've never heard about that before and thought one of you could shed some light here.
In general I must say that games are getting much better on the PS3 - these days most games have good, small patches (between say 16MB and 50MB, still quite a big larger than on the 360 if the above is true).
As for the firmware though I don't expect too big a change there. The 360's firmware is 32MB to begin with, versus a max of 256MB on the PS3? (typically seems to be 150MB or so?). So that's a big difference right there if true. There's a rumor that the latest Firmwares can do patch updates, but I haven't seen any evidence.