An interesting article about the upcoming Metro 2033.
FFXIII comparison. Informative as usual, but it's kind of odd that a face off turned into wagging the finger at the developers for doing a sub par work on the port.
http://www.eurogamer.net/articles/digitalfoundry-final-fantasy-xiii-face-off
The shadows are fainter, but still there in the first one. Probably just a bug.
Maybe but this should be mention in the article.
In some cases they are faint in others they are missing. In the pic with the chocobo chick the shadows on the finger are faint in the 360 version, but the shadows from the wings are just missing. In that Snow gif many shadows are lighter, but the shadows from the necklace are missing.
I was thinking the same thing. 720p with no AA or some software form of AA would have been nice.The 360 port is compromised enough without making up extra problems!
It's a pity that there wasn't a fourth disk with optional install hi-def cutscenes - MS are trying to use this game to shift 250GB 360s after all. It's also unfortunate that there isn't an option to run the game at a higher resolution minus the AA (like Tekken 6, only done propperly) - I'd take 1366 * 768 over 1024 * 576 any day.
For Microsoft it would have been even better it they came up with a continuous play method (no disk switching after install) using the optional NXE install.
Might I direct you to the comments section at Eurogamer for article feedback. The tech forums here are for discussing.... tech.
Great post-mortem on UC2 grandmaster, really enjoyed it, some very interesting stuff in there as well.
The baseline net code itself was written by one of the Naughty Dog co-presidents, adding to his already considerable workload.
"Christophe Balestra wrote all of our networking code in-house from the ground up," shares Richard Lemarchand. "He gave us a very solid base to build our multiplayer game on and he was able to support us throughout the whole of development even though he had a lot of other responsibilities."
"We could say to each other, 'If it works on train, it must work everywhere!' In other words, not only had we made our game run at 30 frames per second, we'd also made it run at 60 miles per hour!"
Just Cause 2 demo analysys: http://www.eurogamer.net/articles/digitalfoundry-justcause2-demo-analysis
This is far more interesting then FF article
Triple buffering cost, man.Frame rate a good deal lower on PS3 opening cutscene? "Overlooked" technical difference?