Well I'll be damned, Dimps has actually improved SSFIV on the PS3, and it's a consistent 720p now:
Before:
http://images.eurogamer.net/assets/articles//a/1/0/8/7/1/5/8/SF4_000_Final.jpg.jpg
After:
http://images.eurogamer.net/assets/articles//a/1/0/8/7/1/5/8/SSF4_000_Final.jpg.jpg
I wish Capcom's own internal studio responsible for RE5 followed their steps and swapped the pesky QAA to 2X MSAA instead.
Here's the full feature with other comparisons:
http://www.eurogamer.net/articles/digitalfoundry-xbox360-vs-ps3-round-25-face-off?page=2
Kudos for listing supported audio codecs too. On that note, I was under the impression that the DD bitrate on the 360 was 448kbps like current DVD's. Or perhaps it varies from one software to another? I think RE5 was 448kbps.
Dimps SFIV/SSFIV titles aside, all Capcom's internally developed titles have LPCM 5.1 support on the PS3 that for some reason has to be forced. The quality isn't any better than the DD option and they've been of noticeably lower volume too.
Before:
http://images.eurogamer.net/assets/articles//a/1/0/8/7/1/5/8/SF4_000_Final.jpg.jpg
After:
http://images.eurogamer.net/assets/articles//a/1/0/8/7/1/5/8/SSF4_000_Final.jpg.jpg
I wish Capcom's own internal studio responsible for RE5 followed their steps and swapped the pesky QAA to 2X MSAA instead.
Here's the full feature with other comparisons:
http://www.eurogamer.net/articles/digitalfoundry-xbox360-vs-ps3-round-25-face-off?page=2
Kudos for listing supported audio codecs too. On that note, I was under the impression that the DD bitrate on the 360 was 448kbps like current DVD's. Or perhaps it varies from one software to another? I think RE5 was 448kbps.
Dimps SFIV/SSFIV titles aside, all Capcom's internally developed titles have LPCM 5.1 support on the PS3 that for some reason has to be forced. The quality isn't any better than the DD option and they've been of noticeably lower volume too.