I'd say 'remaster' is really stretching it yeah, but the simple LOD + Aniso filtering improvements make a surprisingly large difference considering so much of the gameplay is in large areas with lots of vegetation. The pop-in was
really noticeable before this, now it's an incredibly stable image, perhaps one of the most I've seen. Still just a stunning game visually, despite barely being overhauled from a game targeting a console with less than 5GB of available ram. There are some spots where the texture budget constraints can show and I would have liked to see at least those assets touched up for sure, but for the most part they know what to focus on.
Also a great improvement is the loading times, really helps to skip the godawful story and get back into the combat (throws smoke bomb, runs
).
I have higher hopes for the PC port because of its origins - but then again, Uncharted 4 was also barely changed from the original and it had well outsized GPU requirements. I doubt this will change whenever this arrives. I don't expect vram struggles but expect as usual for this engine you'll need something far more than a 2070 super to reach PS5 equivalence.