davis.anthony
Veteran
amd 6700xt vs 6800xt, your welcome
Funny console, when did it release?
amd 6700xt vs 6800xt, your welcome
I asked about example when lower amd gpu outperform higher model on same architecture but with lower clocks, I have never seen such a case edit: In apparently old engine cyberpunk 6800xt wider but lower clocks demolish 6700xtFunny console, when did it release?
I asked about example when lower amd gpu outperform higher model on same architecture but with lower clocks, I have never seen such a case
amd 6700xt vs 6800xt, your welcome
Hehe thats only theory that tried to explain performance difference and I show you is not very good one as we can compare using pc gpus on same arch. with higher cores number and lower clocks that beat lower cores higher clocks (as surprise surpise tflops were good performance indicator on same arch.)We've been seeing it since November 2020 with PS5.
Hehe thats only theory that tried to explain performance difference and I show you is not very good one as we can compare using pc gpus on same arch. with higher cores number and lower clocks that beat lower cores higher clocks (as surprise surpise tflops were good performance indicator on same arch.)
Mesh shader support on PlayStation is very close to pc. I am shocked. SHOCKED.
I think the reality is the Xbox and PlayStation architectures are probably almost identical when it comes to cpu and gpu families.
I'd be willing to bet the sampler feedback logic is also inside PS5's GPU.
Why would you bet that? If it was, Sony almost assuredly would have said so since MS was making a big point of using it as a selling point.I'd be willing to bet the sampler feedback logic is also inside PS5's GPU.
I don't think this is the reason they don't use all DX12 functionalities. They wanted an APU around 300 mm2 and they decided to choose the RDNA 2 functionalities they think useful for PS5 within this APU size. They choose this size because they were thinking about cost reduction during the lifecycle of the PS5.Why would you bet that? If it was, Sony almost assuredly would have said so since MS was making a big point of using it as a selling point.
There's been more than enough evidence by now to support the claim that the PS5 processor simply isn't properly DX12U compliant and was probably a big reason that they could get an early headstart for dev kits and mass production.
Why would you bet that? If it was, Sony almost assuredly would have said so since MS was making a big point of using it as a selling point.
There's been more than enough evidence by now to support the claim that the PS5 processor simply isn't properly DX12U compliant and was probably a big reason that they could get an early headstart for dev kits and mass production.
We said they didn’t support amplification shaders.There were a bunch of people on this forum that said ps5 didn’t support Mesh Shaders because they didn’t explicitly say so. But here we are with Remedy saying support is basically the same as pc.