It's funny to me that while John was quick to bagsy the Indy DF review, I bet that Ara has a really interesting tech story.
What does bagsy mean?
It's funny to me that while John was quick to bagsy the Indy DF review, I bet that Ara has a really interesting tech story.
What does bagsy mean?
It's not a terms I hear so much any more!
It's definitely a remaster, just a far more basic one than we've gotten used to.
I'm still curious why Naughty Dog seem so reluctant to use reconstruction, though. TLOU Part 1 has it on PC with FSR2 and DLSS, and it shows it works fine,
The engine doesn't scale well with GPU/CPU power, Uncharted 4 and Uncharted Lost Legacy exhibited the same issue, so it stands to reason that TLOU2 will exhibit the same thing as well.
Not really considering PCs are quite capable of the same ultra fast load times as the PS5 as shown in dozens of titles.
Far more likely its simply too much work for them to re-engineer how the game handles data loading to be worth it.
There's a pdf from Baker out there that goes over the tech pretty well. It's early, but I seem to remember Ara being mentioned in it.It's funny to me that while John was quick to bagsy the Indy DF review, I bet that Ara has a really interesting tech story.
There's a pdf from Baker out there that goes over the tech pretty well. It's early, but I seem to remember Ara being mentioned in it.
I never saw the blog post that Alex mentioned about them backing away from the tech.
Not sure what the current status of the engine is.
Nah you're right, that's pretty bad even by 'average eye' standards. Pretty distracting.I was surprised at no reconstruction too, but if we're going by the PC port with FSR2...nah. There are some very significant issues with specular aliasing with FSR2 (at least IME).
Interesting ... I knew there was an Ace Attorney anime series but was unaware of the console game.
The series started as games on the GBA.Interesting ... I knew there was an Ace Attorney anime series but was unaware of the console game.
Nah you're right, that's pretty bad even by 'average eye' standards. Pretty distracting.
I wouldn't call the sarcasm hidden.I love the hidden sarcasm from John here (timestamped).
Would just like to point out that in (YET ANOTHER) next/current gen only game the Series X with it's big compute and bandwidth was a bit better than the also good smaller compute and bandwidth console. Like I predicted. Years ago. Back when I still had hope. About the future of Star Trek.I wouldn't call the sarcasm hidden.
I found the upscaling comparisons interesting. So TSR beats FSR2 here. But consoles seem to use FSR1 or something similar due to occlusion issues with FSR2. Presumably TSR would have been better but John noted it was heavier so they likely couldn't afford it.
Also notable that TSR with native res looks better than DLSS quality. Not that surprising given the res difference though. Big shame there's no DLAA option.