Digital Foundry Article Technical Discussion [2024]

I saw this too. PRO is putting up some fairly good results. I'm hoping that Sony will revise the PSSR tech more before the generation is over. Image quality is a big priority over performance for me. I know some like 60FPS but I hate sacrificing the image quality and rendering quality for it. I'm OK with just 30FPS as long as it's constant -- for 3rd person shooters. 1st person is another story.
Or you can just play it on PC where you can have both.
 
In real life, if you turn on a bright light in a dark room the entire room will instantly* light up. In games that use RTGI solutions with slow accumulation, only part of the room will instantly light up and the rest will only light up after a noticeable delay. If you turn off the light, it will instantly turn dark in real life, but there will be a delay with RTGI and accumulation. This is actually noticeable in Metro Exodus EE.

*Technically there will be a delay based on the speed of light, but that might as well be instant as far as human perception is concerned
experienced this today on Indiana Jones and the Great Circle. The first time in the fountain puzzle in the Vatican. Behind the statues and the door there is very little light when you first rotate the structure.

There is some light coming from the sides of the entrance, but when you get just behind the wall and the statues, the area gets totally dark in a millisecond instead of gradually darkening, and then again when you come out of that dark place the area gets lit so fast, it looks strange..

I also experienced something similar in one of the tents in Gizeh (Egypt).
 
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