Digital Foundry Article Technical Discussion [2024]


RDNA 2 struggles in this game. The PS5 outperforms a PC equipped with an RX 6800. Also of note that the 2700X completely falls apart.
- Using the 120fps mode on PS5 (1440p) and 1440p quality DLSS on 2070 with settings matched, PS5 outperforms 2070 by about 50%.
- Using the same mode with same settings / resolution (+FSR3 on PC), PS5 still outperforms RX 6800 on average by 22%.
- He shows assets still need some time to be fully loaded on PC even with a 4090. Thinks that PC can performs worse because of asset streaming and decompression. But aren't the assets already uncompressed on PC?
- Game is mostly GPU bound but can be have CPU problems at some moments (singlethreaded) explaining some frame drops not seen on PS5.
- Shadows on PS5 quality have higher quality than any settings on PC.
- In quality mode PS5 has hardware raytraced cubemaps + bvh proxy geomeotry. More accurate reflections than on PC. In perf mode PS5 uses same reflections as PC ultra settings.

This is directly from Santa Monica Studio talk (which I completely missed to be honest, I thought this game didn't use HW RT, happy to be wrong).

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