Flappy Pannus
Veteran
1080p reconstructed to 1440p and upscaling to 4k means blurrying the texture. The difference is huge.
Returnal PC Port Impressions – Hello Stutter My Old Friend
Sigh.
WCFTech said:As hinted in the headline, though, the actual experience is different and not in a good way. While the game compiles shaders the first time you launch it, stuttering is everpresent, despite not being picked up by the in-game metrics or benchmark. It's there not only in the thickest of combat, where it is most annoying but slightly more understandable due to all the particles flying around, but also when you're just moving throughout the environment on your own, with nothing else going on.
On the plus side, doesn't look like shader stutter - may be a frame pacing issue, albeit Nvidia frame view is picking up frame drops. It doesn't seem exorbitantly demanding, WCFTech has a 4090 and was playing at 4K with DLSS quality and keeping over 100 fps in the benchmark, and that's with everything maxxed, including RT. Considering the PS5 is rendering at native 1080p without RT and doesn't even hold 60fps, that's actually pretty good scaling.
The constant nature of the stutters that don't seem dependent on rendering load gives me hope this is a camera/frame pacing issue that can be rectified, whereas with Dead Space Remake I'm more skeptical with its kind of stutters being resolved as that's more of an asset loading issue that seems a more substantial fix, if possible.
Certainly many other aspects of this port look solid.
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