Thanks for this fairer comparison.
It's not a 'fair' comparison though, as the vsync is bugged. That is not how vsync operates in 95% of games, and Alex is right that vsync doesn't inherently cause any significant performance losses. I'm just pointing that it's an issue currently with
AW2, not with vsync in general. It's an issue that should get attention yes, but it's not one that you use as platform contention fodder if it's a software problem, outside of pointing out the PC has a performance issue with vsync and that may hamper the port currently.
This is how NXGamer usually compares PS5 vs PC and this is mostly why he doesn't get the same results as Digital Foundry.
Oh please. When his GPU isn't being throttled due to overheating for one, he doesn't get the 'same results' (whatever that means) as DF because he fucks up often and draws incorrect conclusions based on limited knowledge, and ultimately they just have different goals with their coverage. Alex's videos on PC ports are a comprehensive review of the technical merits of the PC version and what you need to do in order to optimize it to its fullest given the options available, the PS5/SX are brought in as a baseline because those are the platforms where the developer usually makes the most considered cutbacks to achieve a performance target and they often translate well to midrange PC hardware. NXGamer doesn't really do that - his videos are pure platform contention, they're designed to showcase to his (often incorrect) understanding of the advantages of a particular architecture.
If you notice a PC port has a fucked up vsync that seriously affects performance, you should mention it of course (I personally think games that mess this up should receive more attention that they do) - but you do it in the context of 'this is improper behavior that shouldn't be working this way'. Since you brought in NxGamer, a perfect example of covering this improperly was his perf comparison of A Plague's Tale:Innocence between PC and PS5 - in the segment screenshotted below, he's talking about how much better the PS5 is performing here, but from his own overlay you can clearly see his 2070 is at 85% usage, delivering 43fps with vsync. That should be a clear indicator that something is not right, this is absolutely not normal vsync behavior, and in this case being DX11, it's a relatively easy fix by enabling Fast vsync to boot.
(This is actually extremely similar to how AW2 works with vsync, but being DX12 there's no easy solution except to hope for a patch)
You shouldn't
have to do this in any game mind you, and it's a knock on the platform/game that you have to - bring it up if you want as a point for the hassle of PC gaming, fine. But if you care about the most accurate representation of the platforms, you at least notice what's staring at you right in the face.