Are there games where you cant turn off the rumble/adaptive trigger functionality?I presumed this is because DualSense had hardware that DualShock 4 does not, including more sensitive gyros, touchpad, vastly different rumble and of course the triggers are different. Some games might work but plenty would not. DualShock 4 works fine for backwards compatibility games.
Are there games where you cant turn off the rumble/adaptive trigger functionality?
So it's not something actually needed for any game at all.Better yet -- It's a system level setting, so it can be disabled across all games.
They work in remote sessions, so sure, they would work.So it's not something actually needed for any game at all.
Suggests they could have made DS4 compatible with PS5 if they really wanted to.
You don't. You can play PS4 games on PS5 with DS4 or DS5. You can only play PS5 games with DS5.I also don't understand why you need a ps4 controller for ps4 games.
I don't understand how FSR2, DLSS, TSR etc can exist as technology. This is literally magic. Geniuses work with software is all I can think. This is as much of a clear generational advancement as anything else I've seen.
FSR 2's frame-time cost is around 2 milliseconds on an Xbox Series X (at 4K) with a version that has some reductions in precision over the PC version of FSR 2. 2 milliseconds on a GPU with 12.1 teraflops of compute performance and a lot of FSR2's cost is just pure compute.If this had been around for last gen, PS4 pro and one x would not have even been neccesary to take advantage of 4k screens...
Fair. Maybe last gen is pushing itFSR 2's frame-time cost is around 2 milliseconds on an Xbox Series X (at 4K) with a version that has some reductions in precision over the PC version of FSR 2. 2 milliseconds on a GPU with 12.1 teraflops of compute performance and a lot of FSR2's cost is just pure compute.
FSR 2's cost would make it unviable on something like a base xbox one or PS4, and maybe even on a PS4Pro for that matter.
No one said 12 GB buffer is enough for these scenes.The RTX 3080 12 GB and RTX 3080 Ti also stutter in the cutscene with the exploding USG Kellion. It can't be only due to the 10 GB of the RTX 3080.
Motive needs to make some technical improvements to the game. Rarely has a game stuttered so much. It's a pity because the game is very good.
check caches at game boot whenever I want to start a game.
I wouldn't worry so much. Bethesda said MS engineers have been helping out. MS has a great track record with pc ports esp long term support. Also starfield is focused only on xbox series and pc. So its one less platform than even this gameGreat Dead Space PC breakdown video!
With the way 2022 ended and 2023 started with PC ports, I am worried for Starfield.
Currently, I have a PS5 so I can play some of the titles that I am interested in over there where the issues are noticeably lessened and I don't have to wait 1-4 mins for shaders to compile or check caches at game boot whenever I want to start a game.
That said, I don't own a Series X. In 2020, I went with a X570/3800X-based PC and in 2021 upgraded my older GPU to the RTX 3060. It was already expensive and hard to get and I wasn't willing to spend more (I got it retail but the prices back then were higher than MSRP.)
So, the PC is good, but doesn't have anywhere near enough power to brute force and minimize any optimization issues...and I don't plan on upgrading again anytime soon.
...I am worried for Starfield.
Great Dead Space PC breakdown video!
With the way 2022 ended and 2023 started with PC ports, I am worried for Starfield.
Currently, I have a PS5 so I can play some of the titles that I am interested in over there where the issues are noticeably lessened and I don't have to wait 1-4 mins for shaders to compile or check caches at game boot whenever I want to start a game.
That said, I don't own a Series X. In 2020, I went with a X570/3800X-based PC and in 2021 upgraded my older GPU to the RTX 3060. It was already expensive and hard to get and I wasn't willing to spend more (I got it retail but the prices back then were higher than MSRP.)
So, the PC is good, but doesn't have anywhere near enough power to brute force and minimize any optimization issues...and I don't plan on upgrading again anytime soon.
...I am worried for Starfield.