If Sony decides to be the only legitimate console player left when it comes to 3rd party games, they won't really have to worry about any competition. It'll be exactly like the older days ...Just do it then. Sony holds all the cards apparently.. if its that easy for them to spite players out of games and have pubs/devs drop PC. AAA is unsustainable as it is.. so good luck.
Sure thing but anyone who wanted this to happen shouldn't go around complaining about the end result of exclusivity appearing in all directions rather than their preferred direction. PC users should get used to AAA games skipping their platform of choice all because they selfishly desired the industry to splinter off into their own bubbles ...Nobody desired consoles to be made from bog standard PC components... blame consoles for not being exotic... not PC for trying to be...
It's equally as likely for publishers to just drop anything else that's not their lead platform for a particular project ...Also devs better not blame us when publishers demand they make two very different versions.
I think he did, deliberately ...Did you miss the fact that Starfield does not run properly on nVidia hardware? Do you think that 60 FPS on a 4070 in 1080p is okay?!
Everything else could and would be lowered in order to lock those in starting first with any effects that were distracting in motion (like shadows, AO, motion blur, DOF, reflections in certain games, etc.). Hell I would even stop playing games if their AA solution wasn't up to the task of removing edge artifacting (stair stepping, shimmering with specular, etc.) sufficiently and a driver solution couldn't be forced at acceptable frame rates.
I'm pretty demanding of what I require in games, it just happens to be different from people who prioritize graphics > everything else.
I feel the Chips n Cheese article did a decent enough job disproving this myth. A game running better on AMD hardware does not mean that it's 'not running properly' on Nvidia. Nobody ever seems to suggest the opposite when Nvidia GPU's run better than AMD equivalents. :/Did you miss the fact that Starfield does not run properly on nVidia hardware? Do you think that 60 FPS on a 4070 in 1080p is okay?!
Mods for old PC games isn't exactly compelling content in comparison to AAA console exclusives.
The new 2.0 edition of Cyberpunk 2077 features the latest and most advanced DLSS ray reconstruction technology - but what is it and how does it work? Alex explains what denoising is, why we need it, and the tremendous image quality benefits it delivers. At the same time this is what you might call a '1.0' version, and there are clearly improvements it requires. Beyond that, we take a look at the 2.0 game itself, including how heavy it is on the CPU compared to the prior version. 26 minutes of Cyberpunk 2077 2.0 content? Let's do this.
In case you didn't get the memo the entire tech enthusiast community is showing a clear case of playing favouritism since most of them are willing witch hunt/bully developers into supporting a certain vendor's non-standard proprietary technology ...I feel the Chips n Cheese article did a decent enough job disproving this myth. A game running better on AMD hardware does not mean that it's 'not running properly' on Nvidia. Nobody ever seems to suggest the opposite when Nvidia GPU's run better than AMD equivalents. :/
Has the ghosting gotten worse or has it always been like this?
So, then Pathtracing is a viable option. Just that nVidia hardware is so much more superior and console players can play just fine with 480p/60FPS (PS2 style).I feel the Chips n Cheese article did a decent enough job disproving this myth. A game running better on AMD hardware does not mean that it's 'not running properly' on Nvidia. Nobody ever seems to suggest the opposite when Nvidia GPU's run better than AMD equivalents. :/
When NVIDIA equivalent GPUs run 30% better, yes, people do. Don't try to paint this as a double standard when there isn't one.I feel the Chips n Cheese article did a decent enough job disproving this myth. A game running better on AMD hardware does not mean that it's 'not running properly' on Nvidia. Nobody ever seems to suggest the opposite when Nvidia GPU's run better than AMD equivalents. :/
Nobody cares, PC market is thriving now more than ever, and both console makers have a deep interest in porting their games to PCs. The situation won't change much. Of course this will break backward compatibility which is something you always bring to the discussion, but hey, if you don't care about it anymore, I won't.I wonder what the reaction is going to be like here if a certain console vendor decides to take another crack at their exotic hardware design strategy to be as different as possible just to spite the other platforms out of AAA game ports ?
Of course a developer has every right to ensure the playability of their game on old hardware, but they also can't escape the responsibility of carering to the majority of their target hardware. Doing one thing doesn't negate the other.That’s why UE5 and Starfield can run on some really old hardware. These games could be ported to mobile as well because no bespoke hardware is required.
A game running better on AMD hardware does not mean that it's 'not running properly' on Nvidia.
So it appears Cyberpunk now supports Opacity Micro Maps (OMM) for Ada GPUs, this makes scenes with foliage run 33% faster on Ada GPUs compared to the previous Path Tracing version.
And? If pubs will drop PC so easily..because let's be real, that's what you're saying.. then it's clear that PC never had this amazing power to dictate what developers were ever going to do on any grand scale to begin with and thus why even have this conversation? If Nvidia is such a big bully trying to insert their horribly limiting proprietary tech into the gaming world then why don't Sony just build that exotic dream machine and take control of the industry?If Sony decides to be the only legitimate console player left when it comes to 3rd party games, they won't really have to worry about any competition. It'll be exactly like the older days ...
Sure thing but anyone who wanted this to happen shouldn't go around complaining about the end result of exclusivity appearing in all directions rather than their preferred direction. PC users should get used to AAA games skipping their platform of choice all because they selfishly desired the industry to splinter off into their own bubbles ...
If console vendors don't have parity in the tools used between their own platforms and PC anymore, there will be even stronger incentives to further distance themselves with respect to PC in hardware design and developers will be forced to create new and more incompatible tools between the different platforms which will only perpetuate more exclusivity ...
It's equally as likely for publishers to just drop anything else that's not their lead platform for a particular project ...
That grass shot (at about 22:10) is kinda funny as it sort of looks like RR is stabilizing so aggressively that it stops the grass from swaying. I guess the denoiser interprets the swaying motion as noise and deals with it accordingly?
In case you didn't get the memo the entire tech enthusiast community is showing a clear case of playing favouritism since most of them are willing witch hunt/bully developers into supporting a certain vendor's non-standard proprietary technology ...