I love how Rich presents these tests. So the fastest desktop cpus we have can be more than 3 times faster than what consoles have and a ryzen 3600 is almost universally faster, by a gigantic margin.
John is not talking about direct Storage here - here He is talking about why it runs on a hard drive at all on high end systems (aka why lot's of RAM and CPU make it somewhat work).
An accurate GPU comparison where a clear CPU bottleneck can be seen?
His GPU load is fluctuating, it's CPU limited
I love how Rich presents these tests. So the fastest desktop cpus we have can be more than 3 times faster than what consoles have and a ryzen 3600 is almost universally faster, by a gigantic margin.
Which suggests that the console GPUs are even more competitive against their PC counterparts than originally thought.
Dude, BroWhich suggests that the console GPUs are even more competitive against their PC counterparts than originally thought.
It's as if DF is on a mission to eliminate false narratives this weekend.
Why?
Dude, Bro
Wut
1) You're pursuing a strange thought process, as if looking for a console advantage. This CPU investigation doesn't really talk about the GPUs at all.Which suggests that the console GPUs are even more competitive against their PC counterparts than originally thought.
1) You're pursuing a strange thought process, as if looking for a console advantage. This CPU investigation doesn't really talk about the GPUs at all.
2) We know what the GPUs are! There's no magic source there to make them 'even more competitive' that needs explaining. The console CPUs aren't particularly impressive. The GPU's aren't particularly impressive. The SSDs aren't particularly impressive now. The custom hardware, the decompression blocks and audio, offset shortcomings elsewhere, and the APIs and fixed hardware make them easier to tune games to. There's not really a lot to debate regards console vs PC hardware performance.
Because DF Alex often runs comparisons between uncapped PS5 performance mode vs 2060S/Ryzen 3600, such as Spiderman. It's not off the table that there could be instances where PS5 cpu is hitting a much lower ceiling compared to the 3600 even though it was initially believed that these are comparable parts. This video suggests that the 3600 is actually much more capable than PS5 variant in most instances. This means the GPU to GPU comparison becomes flawed in favor of PC. Insomniac's own words further supports this at one time they mention they have GPU headroom to achieve 120fps, but the CPU is the bottleneck.
On the flipside, this PC version of the Xbox Series X CPU has some advantages over the console set-up. With SMT active - meaning eight cores and 16 threads - the console operates the CPU at a flat 3.6GHz, with one core held in reserve for OS level functions. On the AMD 4800S Desktop Kit, the CPU acts more like a standard Zen 2 processor in that clocks are variable. Typically, it seems to run all cores at around 4.0GHz like the other Zen 2 processors we've tested.
Most of us, including Digital Foundry assumed the PS5 CPU and the Ryzen 3600 were close enough in performance to run head to head comparisons. The results of today's video analysis likely comes as a surprise to all of us. Labeling a reasonable hypothesis that prior comparisons may have understated the PS5 GPU performance as console warring is so insane.
Redfall's shortcomings have nothing to do with the hardware, though. There isn't a PC out there that can run it without performance issues, regardless of settings. That game is just doing something extremely inefficiently and if Arkane can sort that out, I'm sure the performance will be boosted accordingly.I wish he had tested Redfall.
If the 4800S can't reach 60fps no matter how low the settings, then that expected "eventual 60fps patch" for console can probably be considered an impossibility.
I think I recall the issue being that it has almost no multithreading whatsoever.Redfall's shortcomings have nothing to do with the hardware, though. There isn't a PC out there that can run it without performance issues, regardless of settings. That game is just doing something extremely inefficiently and if Arkane can sort that out, I'm sure the performance will be boosted accordingly.