Digital Foundry Article Technical Discussion [2023]

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It's lazy devs ,

Function points out the lazyness of the devs by not pushing the series s further. The series S has a much more powerful zen 2 8 core /16 thread cpu that runs at what over a 1.7ghz faster than the pro and 2.2ghz faster than the base ps4.

So yea lazy devs
So they had more than enough time allocated to Series S optimization and chose to sit on their hands instead of working? Because deciding to allocate less resources to S optimization would be a business decision, not laziness.
 
It's 1080p. With last gen looking textures, simplified SSR and reduced vegetation compared to other new gen systems. And like last gen, no muscle deformation. But why would the Series S be running at such a low resolution and with cutbacks to quality?
There are other differences I saw from the video, but it's hard to tell how many there are because there isn't as much Series S footage. But in the stage with the cherry blossoms, the last gen versions have static petals on the ground, while PS5 and Series consoles have petals as physics objects that react to player movement and specials.
They probably could have but not only does the Xbox represent a tiny portion of their market share, the Series S is an even smaller one. At that point, they probably didn't wanna bother and since people buying the console for $299 don't care about resolution or even graphics, there wasn't much sense in allocating many resources to optimizing for it.
Are you calling them lazy?
Series S is an obligation. I don't blame devs for not wanting to work with it besides the bare minimum. It's another sku that isn't really neccesary for them. It's MSs own gambit
I do think there is a lack of motivation for high quality ports to Series S. I think if you look at the install base for Series consoles and the S/X split, compared to PS5, it's clear we are going to have a generation where PS5 is going to have a generation where PS5 is going to be the lead platform for most titles. I also think there is a precedent set by last generation's One S (and VCR) having games with absolutely poor performance and/or image quality, but I don't think there is any widespread evidence that those poor ports affected sales on Xbox platforms compared to games with better ports.

What stands out to me here, is that we just had an RE engine title in RE7 remake hit 4k on the big consoles and 1440p on S in resolution mode, and the performance mode on Xbox being 1800p on X and 1080p on S. You would imagine that similar numbers on this game at least in arcade mode, given the more limited scope of the stages.
 
The Lazy thing wouldn't be for Capcom to just get the same code as the Series X and reduce the resolution for the Series S and do minimal tweaks?
There's no reason or obvious explanation to why the Series S version is closer to the last gen than to the current gen.
 
If they're using ML to do the muscle deformation like Insomniac are for Spiderman it maybe missing purely because Series-S doesn't have the ML power.

Series-X has 1/4 of the ML performance of an RTX 2060 and Series-S is then 1/3 on top of that.
 
The Lazy thing wouldn't be for Capcom to just get the same code as the Series X and reduce the resolution for the Series S and do minimal tweaks?
There's no reason or obvious explanation to why the Series S version is closer to the last gen than to the current gen.
I think the logic is, if your the kind of person who is in such a situation that the series S is more appealing for you over the X, your not that interested in agonizing over having the best fidelity to begin with. So of course they are gonna say they only need it to be good enough and don't have to go the extra mile in a lot of dev scenarios.

My series S will be for legacy content and exclusives. I'm not expecting an experience similar to what I could get on a series X or a PS5. Not in terms of fidelity or performance. I'm willing to trade that for the dirt cheap entree point. MS was only doing PR when they said the only difference between series S and X was 1440p vs 4k.

My only sticking point for the series S is if the fps is not stable or constantly dropping. Can't accept that
 
Come on guys, they can't gaurantee the framerates they want at 4k or 1440p on the console with all of the other features and you don't waste frame time on something that isn't high impact for the resolution. Who cares!
 
I think the logic is, if your the kind of person who is in such a situation that the series S is more appealing for you over the X, your not that interested in agonizing over having the best fidelity to begin with. So of course they are gonna say they only need it to be good enough and don't have to go the extra mile in a lot of dev scenarios.

My series S will be for legacy content and exclusives. I'm not expecting an experience similar to what I could get on a series X or a PS5. Not in terms of fidelity or performance. I'm willing to trade that for the dirt cheap entree point. MS was only doing PR when they said the only difference between series S and X was 1440p vs 4k.

My only sticking point for the series S is if the fps is not stable or constantly dropping. Can't accept that
I still think there is a difference between not expecting best fidelity and receiving good quality product tailored to hardware limitations. Not every series S owner is completely ignorant about how games looks and runs. I think the port that S owners got is below expectations.
Capcom has a big plans to sell more than 10 mln copies and make SF6 esport powerhouse. They could do a better job. We already seen better ports than that.
 
It's lazy devs
I repeat - anybody who trots out this accusation shows they have no idea what they're saying.

It's not only absurdly false, it also shows an insane lack of appreciation for what these devs actually do, working their butts off(likely even harder than you do) to make games for you to enjoy. It's truly emblematic of gamers, though. Just the worst hobby community in all of history.
 
I still think there is a difference between not expecting best fidelity and receiving good quality product tailored to hardware limitations. Not every series S owner is completely ignorant about how games looks and runs. I think the port that S owners got is below expectations.
Capcom has a big plans to sell more than 10 mln copies and make SF6 esport powerhouse. They could do a better job. We already seen better ports than that.
Really? It's a 'bad port' simply cuz it lacks this one graphics feature that 99% of people probably wont even know was missing unless they saw some side by side comparison? smh
 
The Lazy thing wouldn't be for Capcom to just get the same code as the Series X and reduce the resolution for the Series S and do minimal tweaks?
There's no reason or obvious explanation to why the Series S version is closer to the last gen than to the current gen.

There is no reason why the series s is at ps4 levels of resolution as its more performant machine over the ps4 pro in every way. Yet we have the ps4 at 1080p , series s at 1080p and the ps4 pro at 1440p
Come on guys, they can't gaurantee the framerates they want at 4k or 1440p on the console with all of the other features and you don't waste frame time on something that isn't high impact for the resolution. Who cares!
Yet the ps4 pro can run the game at 1440p
I repeat - anybody who trots out this accusation shows they have no idea what they're saying.

It's not only absurdly false, it also shows an insane lack of appreciation for what these devs actually do, working their butts off(likely even harder than you do) to make games for you to enjoy. It's truly emblematic of gamers, though. Just the worst hobby community in all of history.

Really? It's a 'bad port' simply cuz it lacks this one graphics feature that 99% of people probably wont even know was missing unless they saw some side by side comparison? smh
You are right , its not lazy devs. It's likely the Playstation marketing deal signed with Sony that has prioritized the ps4/pro over the xbox platforms. It wouldn't be the first time as we can see it happen in a lot of marketing deal games like Harry potter

Also its a bad port because a 2020 machine with zen 2 + rdna 2 with more ram and memory bandwidth runs at the same resolution as a 2013 machine.

I actually canceled my preorder after this video had come out. I will pick it up in the bargin bin. You say its lack of appreciation but it's not. The devs are working on a product and it has to impress me to make me part with my money. This isn't a little league base ball game where its okay if the kids run the wrong way around the diamond. This is an MLB game
 
Not every series S owner is completely ignorant about how games looks and runs. I think the port that S owners got is below expectations.
The only real sticking points for this port are resolution and texture quality, though. People expecting the texture quality to be better than it is, or resolution to be higher than it is, when comparing the Series S to previous generations because of the specs of Series S compared to PS4/Pro, are missing the fact that other quality settings are different between the two versions. DF didn't mention it in their video but the level with the cherry blossoms have interactive cherry blossoms on the Series S version, while they are absent in the PS4/Pro release. The reflections are also realtime SSR, unlike the cube maps on PS4. And the DOF in fighter intros is on in Series S but not PS4. Both Series S and PS4 versions are missing the sweat details on Ryu during the fighter intro, though. These are likely not the only differences and I'm sure each stage is different, but it's hard to tell because there isn't a lot of Series S footage in their performance review. Regardless, anything extra on screen has some performance cost, be it in memory or FLOPs, even if people don't notice them.
 
There is no reason why the series s is at ps4 levels of resolution as its more performant machine over the ps4 pro in every way. Yet we have the ps4 at 1080p , series s at 1080p and the ps4 pro at 1440p
Not at the same settings, though.
 
There is no reason why the series s is at ps4 levels of resolution as its more performant machine over the ps4 pro in every way. Yet we have the ps4 at 1080p , series s at 1080p and the ps4 pro at 1440p

Yet the ps4 pro can run the game at 1440p



You are right , its not lazy devs. It's likely the Playstation marketing deal signed with Sony that has prioritized the ps4/pro over the xbox platforms. It wouldn't be the first time as we can see it happen in a lot of marketing deal games like Harry potter.
Conspiracy theories without evidence are the worst ones. There is nothing wrong with how street fighter 6 plays on S and it looks fine. Just because it doesn't meet your arbitrary standard doesn't mean anything.

In addition your claim about harry potter is also silly. They prioritized the machine with only one sku and the one they think will sell most units with limited time to spend on all platforms. It's something that happens with most devs, not some conspiracy against MS. Back in the day 360 was lead platform and the highest priority for most devs. Obviously the situation MS puts devs in is not exactly favorable to giving each platform equal time. Two skus usually means atleast some of that time is going to be spent not fully dedicated to one or the other
 
Conspiracy theories without evidence are the worst ones. There is nothing wrong with how street fighter 6 plays on S and it looks fine. Just because it doesn't meet your arbitrary standard doesn't mean anything.

In addition your claim about harry potter is also silly. They prioritized the machine with only one sku and the one they think will sell most units with limited time to spend on all platforms. It's something that happens with most devs, not some conspiracy against MS. Back in the day 360 was lead platform and the highest priority for most devs. Obviously the situation MS puts devs in is not exactly favorable to giving each platform equal time. Two skus usually means atleast some of that time is going to be spent not fully dedicated to one or the other

The evidence would be the poor performing versions on the xbox platform of games that have marketing deals with Sony. I have two examples. Also fyi technically the ps5 has two skus and being technically correct is the best type of correct.

If Capcom can't spend QA time on 6 versions of the game they should find another business to be in because game design isn't for them.
 
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The only real sticking points for this port are resolution and texture quality, though. People expecting the texture quality to be better than it is, or resolution to be higher than it is, when comparing the Series S to previous generations because of the specs of Series S compared to PS4/Pro, are missing the fact that other quality settings are different between the two versions. DF didn't mention it in their video but the level with the cherry blossoms have interactive cherry blossoms on the Series S version, while they are absent in the PS4/Pro release. The reflections are also realtime SSR, unlike the cube maps on PS4. And the DOF in fighter intros is on in Series S but not PS4. Both Series S and PS4 versions are missing the sweat details on Ryu during the fighter intro, though. These are likely not the only differences and I'm sure each stage is different, but it's hard to tell because there isn't a lot of Series S footage in their performance review. Regardless, anything extra on screen has some performance cost, be it in memory or FLOPs, even if people don't notice them.
This is important information that changes a lot. Thanks for pointing that out.
 
Really? It's a 'bad port' simply cuz it lacks this one graphics feature that 99% of people probably wont even know was missing unless they saw some side by side comparison? smh
I didn’t said it’s bad port I said it’s below expectations. And while I disagree that there are graphic features that 99% of people wouldn’t notice or don’t care about my point was if this is straight last gen port (which is not, thanks see colon for pointing this out) it would be underwhelming effort on capcom side.
 
I do think there is a lack of motivation for high quality ports to Series S. I think if you look at the install base for Series consoles and the S/X split, compared to PS5, it's clear we are going to have a generation where PS5 is going to have a generation where PS5 is going to be the lead platform for most titles. I also think there is a precedent set by last generation's One S (and VCR) having games with absolutely poor performance and/or image quality, but I don't think there is any widespread evidence that those poor ports affected sales on Xbox platforms compared to games with better ports.
It appears that the publishers intentionally allocate fewer development resources to XSS version dubbed as "GamePass machine."
This results in less optimized ports compared to leading consoles, primarily due to the concessions made by Microsoft and the limited availability of developer resources and financial incentives to create better ports.

It is worth noting that
79% of its boxed sales were on PS5, 13% on Xbox and 8% on PS4. When digital comes in, expect Xbox's share to be a little better.
gamesindustry
This sales distribution is concerning, considering the UK's install base for both platforms. Xbox sales tend to lean towards digital sales due to the Xbox Series S (XSS), although it may not be sufficient to significantly impact the sales figures.
This an example that explains the ports situation
 
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