While annoying for tech heads like us that like to compare GPU performance, the reality is that with upscaling the GPU performance is actually 'good enough' in this game for the vast majority of PC users to have a pretty good experience.
Kind of. The problem is that with output resolutions at 1440p and lower, combined with having to DLSS/FSR modes below Quality to maintain 60fps (at least in terms of GPU load), and to top it off TLOU's subpar implementation of reconstruction tech in general, you're getting a worse image quality experience compared to the PS5 at its native 1440p even when using that reconstruction. Slightly worse shadows, lots of moire patterns, significant breakup/shimmering with the flashlight, etc. At a 4k output it fares much better, but unlike those ports when you're starting from a slight rasterized performance deficit vs the console version and DLSS can get you better performance, and potentially with also improved quality for lower to midrange cards, this requires DLSS just to get you
close to the same performance but with noticeably worse image quality.
Still, it's not a complete disaster (well, at the $70 asking price...?). Provided they can revert those new shader stutters (
), at least the damn engine seemingly
scales. Still an exorbitant amount of CPU/GPU required, but it at least soaks up all the cores and CU's you throw at it. Well aside from the efficiency cores.
On the other hand:
Hopefully there really will be another Dead Space Remake video.
Alex kind of hinted in the last DF Direct that one would be coming. I imagine it will be very short considering that nothing really has been improved, it was basically done and dusted since launch. I played the trial and it was uh, not great on a 12400f with the traversal stutters as you can imagine, but not even implementing the DLSS mipmap fix is incredibly negligent.