Glad they're revisiting it.
Great revisit, Alex! I just recently double dipped on this title, and boy, the initial install was a pain in my ass! During the shader-compiling process, I had several crashes due to a reported memory leak on Steam surrounding Oodle’s compression dll. After replacing the dll (oo2core_9_win64.dll) with a prior Oodle version, not only did it work, it also improved the performance of compiling the shaders (20 minutes in all). You’re absolutely right about the shader-compilation stutters in TLoU, however, I did mitigate some of the stuttering (not all!), which led to a better experience. I simply locked my framerate (VSYNC 60fps), and then created a registry file (.reg) for regulating CPU priority/processes specifically for TLoU, and lastly, locked all my CPU cores frequencies to a single frequency (4GHz). By doing so, my framerates aren’t bouncing so much from shader stutter during transitioning scenes or new areas. Great work once again!
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