It's a big part of it, but no - not isolated at least. If it was the vast majority of the problem then these issues these AAA games exhibit could be solved by faster GPU's, but they often can't.
I didn't mean to imply that the GPU pricing issue was connected in any way to the performance issues in some recent high profile titles.
I think its pretty clear for the most part that GPU performance is scaling just as we should expect it to, so faster GPU's won't help much if at all in that regard. The issue (as Andy has pointed out in this very thread) is one of coding and how that interacts on the CPU side.
And in fact PC CPU performance increases are superb right now with pricing being pretty reasonable IMO, so there's no issues there.
It's not DF's job though to worry about how the 'narrative' is formed by less informed sources. There's a reason, while perhaps exaggerated at points, that this narrative has taken hold - it's because so often, PC AAA titles are launching in a very poor state, and that's assuming these problem titles actually get fixed. Not all do.
DF - and frankly anyone - shouldn't be in the business of worrying about platform retention when it comes to delivering evidence-based critique on technical shortcomings of games at launch. The best way to combat the threat of PC gaming losing its appeal is to keep up pressure on publishers to release better ports from the outset. I'm not sure how you combat this 'narrative that is taking hold across the Internet' - like what are you suggesting? If it's not for DF to alter their coverage in any way then I'm not sure what you mean by this being a 'fine line'. How are you suggesting this outlook be combated, if you think it's somewhat disingenuous?
Frankly if more outlets started covering this kind of thing with greater frequency and did it from the outset, we may not be in quite this situation now. Like really, if your rebuttal to concern about the platform is "It's doing fine, you just have to wait 3-4 months after new AAA releases as they're probably be patched", that is...not reassuring!
This isn't a critique of DF at all. I'm a huge DF fan and subscriber. As noted above, I agree that poor ports should be called out and I enjoy Alexs savaging of them when called for.
That said, I don't agree that there is a particular crisis with PC AAA gaming for the reasons mentioned above. I agree these issues suck if A) you like to purchase games as soon as they release, or shortly after and B) are particularly bothered by these types of issues which people like us absolutely will be, but I know for sure not all people are. For example TLOU, widely considered one of the absolute worst PC ports for quite some time was picked up near day 1 by my wife and she thoroughly enjoyed it without any complaints whatsoever. And the game has improved significantly since then with another major patch landing just yesterday.
In terms of the narrative that's building, I agree that's not caused by, or the responsibility of DF, but I have for example seen a couple instances now from high profile sources (Oliver being one in the latest DF Direct) making statements like "even though I have a 4090 and high end CPU I'm choosing to play these games in my PS5 instead" which really helps to fuel that narrative. I can't help but think 'WTF' when I hear that. I mean, even in the abomination that is Jedi Survivor, on such a system you should be able to run the game at max details, native 4k (so a much more visually pleasing experience) with a frame rate cap of say 40-50 fps depending on your CPU performance for a pretty consistent experience. How that's worse than the widely recommended 30fps quality mode on the PS5 which can also drop below and has traversal stutters while upscaling from around 1080p, I have no idea.