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Deleted member 11852
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I think different folks are discussing different things. Just to clarify, I most recently leapt in on see colon's post and sentient of:I didnt mean only next gen patches, as see colon stated. I dont think this is true, games receive patches all the time even if they are not proper next gen version patches. Supporting title after realase is not uncommon and so far patches were free.
I don't disagree with this in concept, but it's annoying to pay for an upgrade for a game so that it can use the hardware you already purchased. Most of this update seams focused on framerate, and that's often a matter of changing some settings. If they were doing wholesale reworks of the rendering pipeline or art that would be a different thing altogether. QA is probably the most expensive part of it.
So I'm coming to this from the work required to update previous generation games for modern hardware.
That said, even if you put aside the issue of older games being enhanced for updated hardware - regardless of platform - in my experience the long term support of most titles is minimal outside of GaaS titles. For example, just looking at significant titles realised during the last generation of consoles, games like Far Cry 5, Fallout 4, Shadow of Mordor/Was, a ton of Call of Duty were last updated years ago. Games released on yearly cadence, like FIFA an F1 and even worse. They are almost always dropped within 18 months. EA dropped updates for Mass Effect Andromeda super quick and that was there next gen entry and reboot.
There are vastly more examples of titles getting a couple of years of support then no more, than there are of examples of publishers supporting games for three or more years - again, outside of GaaS or games monetised by frequent DLC. Because that is where the money to maintain it comes from. Exceptional examples like Witcher 3 are also exceptionally rare.
We probably agree but we're talking about different things.