Digital Foundry Article Technical Discussion [2022]

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ps4 is 1.84 tf, 7850 is 1.76tf, 7870 is 2.5tf and 7970 you compared is 3.78tf

Good. These are also early 2012 products, and most likely dont see much attention support wise in current games. Even though said that, they still tag along fine if your content with base-ps4 settings and the occasional bad port regarding last generation games. Also, 2gb can only do so much when a game is designed to eat 3gb or more vram. its quite the difference looking back at 6th and 7th generation, PC gpus aged much worse there. Could be due to the move to X86, the stagnation of hardware improvements/moores law, better scaling or a combination of those things.

Edit: anyway, ontopic (this isnt the retro topic)

1080p/30fps if you want the highest settings (quality mode)....
 
Does Dying Light 2 deliver on PlayStation 5 and Xbox Series consoles?
Take your pick from 4K display support, 60fps or ray tracing.
Weird, Techland only tweeted today that the day one patch will fix the bugs and improve the performance - this is kind of an odd analysis to do when almost nobody will play the game in this state.
 
7970 still outperforming the base PS4 here, quite much so when considering same settings and resolutions/framerates. Aside from bad ports, ofcourse but that goes both ways. Kepler didnt age well like AMD's GCN did that generation for several known reasons.



Very impressive looking game but performance tanks on lower end hardware.
7970 outperforms it by a marginal amount when it should be closer to 2x as fast.
 
Weird, Techland only tweeted today that the day one patch will fix the bugs and improve the performance - this is kind of an odd analysis to do when almost nobody will play the game in this state.
You can't blame DF for that.
They probably was working on it from last week.
Not today, then just released it after techland put up their tweet.

Although given the performance was solid for DF, and they didn't mention any bugs that I can remember. Could have probably turned out much worse.
 
Surely though you'd build a new budget PC?
If you mean for the current consoles, a GPU with comparable rasterization performance to both consoles costs almost 1000$. Not very budgetary. For slightly under 300$ you are limited to a 6500xt which performs similar the RX 570 and has 4GB of vram.
 
You can't blame DF for that. They probably was working on it from last week. Not today, then just released it after techland put up their tweet.

I think Techland tweeted today because they became aware of the game leaking in retail today. Several reviews noted that the early version of the game came with declaration about the bugs and performance issues that would be fixed in the day one patch and to note this in any reviews, which they did.

I would have assumed DF saw that too. Maybe they didn't. Nobody ever reads the readme.txt file. @Dictator may be able to shed some light.
 
I think they mentioned the patch in the written version. Regardless, this is the review code and embargo date that the publisher decided on -- hardly df's job to wait longer to start.
 
It isn’t close to 2x as fast in any of the Sony titles.

But it is in other titles. It all depends on what game and settings being used, a port of a game which is specifically designed for just the PS4 platform most likely wont scale that well on another platform if its a port. For a GPU much older then the PS4 itself is, with probably zero support, thats kinda impressive and a departure from previous generational aging of GPU hardware.

I think they mentioned the patch in the written version. Regardless, this is the review code and embargo date that the publisher decided on -- hardly df's job to wait longer to start.

Doubt the game would go from 1080p/30 to anything much higher anyway, aside from fps drops and other bug related fixes, then.
 
Watched the video: shocked that tree difference got so little attention. Hard to say without more side by side footage, but it's pretty clear there's either a feature turned off or a significant bug on one of the platforms -- at first glance the ps5 version looks "correct" to me on the one shot with the side by side, but its hard to see, and in the other xbox only screens the light direction looks accurate.

Overall, game looks great!
 
Watched the video: shocked that tree difference got so little attention. Hard to say without more side by side footage, but it's pretty clear there's either a feature turned off or a significant bug on one of the platforms -- at first glance the ps5 version looks "correct" to me on the one shot with the side by side, but its hard to see, and in the other xbox only screens the light direction looks accurate.
It's been widely reported today that the day one patch fixes over a thousand bugs, so there's a few in there! ;-)
 
We live in the world of "Patch Later".

I do understand fixing things later, but if it's a tsunami of fixes then traditional release has gone wrong...

Agreed. I can see the reasoning when you are targeting the holiday season but whats important about February 4th.
 
I think the day 1 patch is only for the consoles, as the PC version has been maintained up to date with incremental patches. So DF’s PC video should be more accurate to the retail release.
 
Agreed. I can see the reasoning when you are targeting the holiday season but whats important about February 4th.
I imagine that would like the next two weeks of clear AAA-clear space before Horizon Forbidden West, Total War Warhammer III and Elden Ring drop If the patch fixes the vast majority of the bugs, most people will never experience the issues..
 
Agreed. I can see the reasoning when you are targeting the holiday season but whats important about February 4th.

It's more that the game had to be launched at some point. Keep in mind that it had originally been delayed from its Spring 2020 launch back on Jan. 20, 2020. A new release date was set for Dec. 7, 2021 back on May 27, 2021. Then that also got delayed. And now approximately 2 years on from the original launch window, the game is finally coming out.

I'd guess that the team was facing the specter of either asking Square-Enix for more money and another delay or hoping they could get it shipped out. And after a 2 year delay, there's a good chance that if they did go to Square-Enix they would have been told to do whatever it took to ship it on the current ship date.

Regards,
SB
 
7970 outperforms it by a marginal amount when it should be closer to 2x as fast.

It isn’t close to 2x as fast in any of the Sony titles.

Only 41% faster on average according to TPU. And the 7970 would be heavily impacted in modern games by lack of VRAM. The 6500XT is practically a case study in how severe that impact can be.

If you mean for the current consoles, a GPU with comparable rasterization performance to both consoles costs almost 1000$. Not very budgetary. For slightly under 300$ you are limited to a 6500xt which performs similar the RX 570 and has 4GB of vram.

A lot more at current prices but probably around $900 at MSRP for say an RTX3060 + Ryzen5 5600 and their associated components. Consoles are clearly still a great deal and PC prices likely won't start to look competitive on a price/performance basis until the next gen of GPUs and CPUs.
 
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