Digital Foundry Article Technical Discussion [2022]

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Its a great little handheld. Going to be interesting to see if they enable ray tracing on it.

Can't wait to see how this performs on a 6800u handheld

Surprised by its performance aswell, im not intrested in one but for those that want pc gaming on the go it for sure is a capable device.
 
Is it even PC gaming anymore ? I think everything but Nintendo games are on the platform now.
A good chunk of top sellers on PC are console ports and it's been that way for years. 'PC Gaming' is defined by the relative strengths/weaknesses an open platform brings, a PS5 doesn't become a 'gaming PC' because you can now run Farm Simulator on it.
 
A good chunk of top sellers on PC are console ports and it's been that way for years.

And the otherway around. Most if not almost all games are multiplatform these days. PC is essentially the middle-land, you get all MS games, many Sony games and pc games, aswell as the best versions of multiplatform titles. BC all the way back to the beginning. Emulators to fill the gaps.
 
A good chunk of top sellers on PC are console ports and it's been that way for years. 'PC Gaming' is defined by the relative strengths/weaknesses an open platform brings, a PS5 doesn't become a 'gaming PC' because you can now run Farm Simulator on it.
I've always disliked the fact that people say games that release on PC are console ports.

Outside of games that are quite literally released on console first then ported later... they're simply PC versions of games.

There's no more console game or PC game. There's just games.
 
I've always disliked the fact that people say games that release on PC are console ports.

Okey dokey.

Outside of games that are quite literally released on console first

"A good chunk of top sellers on PC are console ports" does not imply the majority of games released on the PC are console ports.

then ported later... they're simply PC versions of games.

I'm literally arguing gaming on a Steam Desk is "PC Gaming" regardless of the target platform for the original release. It's PC gaming because it runs PC games, it's restricted somewhat compared to a Windows machine yes (which you of course could install if you want), but it retains the majority of the unique qualities of a PC.
 
Okey dokey.



"A good chunk of top sellers on PC are console ports" does not imply the majority of games released on the PC are console ports.



I'm literally arguing gaming on a Steam Desk is "PC Gaming" regardless of the target platform for the original release. It's PC gaming because it runs PC games, it's restricted somewhat compared to a Windows machine yes (which you of course could install if you want), but it retains the majority of the unique qualities of a PC.
I wasn't attacking you, just making a general comment.

The Steam Desk eh? Haha where can I get one of those? :D

All jokes aside though, yea Spider-Man looks and runs pretty great on the Deck. There's some slowdowns here and there and a few stutters... but it's just insanely impressive seeing that visual quality on a small screen. Outside of the breakup when using the various reconstruction techs while swinging and in fast movements, it holds up extremely well. I find that the input resolution is just a bit too low still. God of War is the same thing. Lots of fizzling during fast movement which makes it unusable for me. I simply use TAA and drop the resolution.

It's the same for Spider-Man... I prefer to just use TAA and drop settings down to get a solid 30. I would love an actual resolution slider in the game, and a sharpness slider to better tune it. Hopefully as Nixxes patches the game, performance can be improved and these types of features added.
 
I wasn't attacking you, just making a general comment.

Fair enough, my bad then sorry.

The Steam Deck's performance is impressive, I really was extremely skeptical when it was announced but in my defense I wasn't aware of how much effort Valve would put on the software side - that's absolutely key to having any open system be viable. I just can't get that interested in any other handheld that runs Windows, a laptop sure - but smaller than that and I think Windows would just get in the way of a decent portable gaming experience.

Is there any reliable source on sales figures?
 
I'd love to see some raytracing tests at different raytracing detail levels using a low clocked Ryzen 5800X3D,
I understand that BVH updates are costly on the CPU, but I dont have a great understanding of why?

Does stacking a huge amount of cache solve a lot of the BVH building issues?
ie. potentially pointing to lots of pointer chasing and larger than normal L@ size data sets?
In Spiderman it seems to scale ok across multiple threads?
Or is it computationally expensive?

In my very basic understanding on BVH algorithms, it's going to be pretty simple but mostly dependent tests,
across a very large data set, that doesn't scale super easily across threads.
but scaling across 8 threads for CPU work is very different to scaling across 1000's for GPU work.
So i wouldn't be surprised if the Ryzen 5800X3D performs very well in the raytracing tests, even at a lower clock....

but i'm just guessing...?

CPU Performance in DXR​


Link to Nvidia paper
 
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Fair enough, my bad then sorry.

The Steam Deck's performance is impressive, I really was extremely skeptical when it was announced but in my defense I wasn't aware of how much effort Valve would put on the software side - that's absolutely key to having any open system be viable. I just can't get that interested in any other handheld that runs Windows, a laptop sure - but smaller than that and I think Windows would just get in the way of a decent portable gaming experience.

Is there any reliable source on sales figures?
Nah it was my bad, I should have been more clear.

And yea, it's insane the amount of work Valve is putting into the whole effort! It's been steadily improving since launch, and considering all the obstacles against it... it's incredible how well it all works already.

This whole thing could also pay massive dividends for Valve in the future.

No reliable sources that I know of.
 
The steamdeck is a 'all in one portable pc gaming device', or so says Valve and basically the rest of the world. https://www.steamdeck.com/en/

Its a great device and something i was thinking MS would have come with (together with GP something to consider atleast).

A good chunk of top sellers on PC are console ports and it's been that way for years. 'PC Gaming' is defined by the relative strengths/weaknesses an open platform brings, a PS5 doesn't become a 'gaming PC' because you can now run Farm Simulator on it.

At this point in time everyone outside of nintendo and apple are publishing on pc. It's become the defacto game device.
 
Nah it was my bad, I should have been more clear.

And yea, it's insane the amount of work Valve is putting into the whole effort! It's been steadily improving since launch, and considering all the obstacles against it... it's incredible how well it all works already.

This whole thing could also pay massive dividends for Valve in the future.

No reliable sources that I know of.
Imagine if Microsoft put the same amt of effort into windows gaming.
 
@Dictator can you confirm this issue:
I feel like similar to PSO stutters, this issue gets more and more pronounced in PC ports and needs some coverage. Many people reported this issue in Dying Light 2 with Raytracing too, for example.

The users report that after a certain amount of playtime, especially with RT, the performance starts to get worse which probably is an indiciation of insufficient garbage collection. After a restart, the performance is where it should be again.

Personally, I've seen similar behaviour in a lot of recent PC games by now, but IDK about Spiderman as I don't own it.
 
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Imagine if Microsoft put the same amt of effort into windows gaming.

You mean like PC GamePass doesn't require any effort? Or how all their first party titles are released on PC doesn't require any effort? Or how the creation and guidance of DirectX standards doesn't require any effort? Or how play anywhere doesn't require any effort?

Your statement is sus.
 
Windows 11 has been quite good for gaming, MS has been putting effort across all its gaming platfroms, more so then before. Also dont forget that MS has a wide range of services, consoles, pc/platforms to maintain. Valve just has the steamdeck/steam to maintain and optimize. Windows is quite a large/advanced platform not just for video games.
 
You mean like PC GamePass doesn't require any effort? Or how all their first party titles are released on PC doesn't require any effort? Or how the creation and guidance of DirectX standards doesn't require any effort? Or how play anywhere doesn't require any effort?

Your statement is sus.

I wish they did put more effort in PC Gamepass, I was subscripted for 3 weeks then cancelled as it was quite poor.

The best offerings on there for me was the EA titles and collections...Medal Of Honor War chest? Yes please.
 
I guess I'll be the curmudgeon here, but I cant imagine wanting to play a game like this on a handheld device at such reduced quality.

Like, one of the big selling points of these blockbuster PS4 exclusives were their incredible presentation levels. And while obviously the results here on Steam Deck are ok, the graphics have clearly taken a serious hit and you're missing out heavily on this selling point of the presentation levels. They are by far best experienced on a proper console/PC and large display. And I would absolutely make sure that's how I did play it. Sure, it's neat that I could play it away from the house or something, but I'd much prefer to just wait til I'm home to play it there in its full glory. Not like there aren't many other games that are far more suitable for handheld to play instead.
 
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