davis.anthony
Veteran
Just watch the latest DF Direct and could honestly give @Dictator a hug after seeing him in the video.
Capcom remains as a pretty unique thing. They are the only ones doing AAA survival horror now.With the patch for Calisto Protocol that they shipped last night it's now pretty much 99% smooth. It's wild that they shipped the game in the most broken state of the last few years regarding stutters. Then patched 90% of the issues in less than a day, but after sales cratered and the reception was mostly negative on steam. Then 5 days since launch the game is stutter free pretty much. Just 5 days cost them the entire pc platform. The platform from which Capcom has 50% of its total revenue from releasing similar games to this one
something similar happened to Skyrim, where a patch 2 days after launch bugged the resistances on every version. I had to wait 7 days to properly play the game again, the hype was soooo high and it was sad. Due to certification protocols, the patch took 7 days to be published. The PC version had no certs to go through and took 2 days, but my laptop wasn's up for the task to play any game back then.Day 1 patches to make things work have become common in the gaming industry. BF2 started this with a completely non-working server browser as a MP only game.
Just extend the release with a couple of days yourselfs. Non-issue for me if they fix things like that. Its weird but whatever.
Thanks anthonyJust watch the latest DF Direct and could honestly give @Dictator a hug after seeing him in the video.
People like to pile on Cyberpunk, and the Xbox One performance was in fact very poor. But I do think that if you compare it to Skyrim on PS3, Cyberpunk on One might run smoother, and have less game breaking bugs.Let's not even mention PS3 version of skyrim which outright broke after a few hours of play for months
Or last gen cyberpunk which should never have released to begin with
Isn’t this a patron only vid ?The click bait pics
These are all industry terms, you guys shouldn't arbitrarily redefine them, it will be confusing. The new feature you're referring to in DlSS3 does frame generation. IMO it also might make sense to call it "interpolation" or "frame prediction"."temporal upscaling" is what DLSS3 does with frame injection / creating new frames that didn't exist previously.
I'm happy with image reconstruction or spatial upscaling, but i'm not expert.
With the patch for Calisto Protocol that they shipped last night it's now pretty much 99% smooth. It's wild that they shipped the game in the most broken state of the last few years regarding stutters. Then patched 90% of the issues in less than a day, but after sales cratered and the reception was mostly negative on steam. Then 5 days since launch the game is stutter free pretty much. Just 5 days cost them the entire pc platform. The platform from which Capcom has 50% of its total revenue from releasing similar games to this one
I'm a patron member, but it was in my youtube subscriptions so it shouldn't have been.Isn’t this a patron only vid ?
Weird okay. Hmm. I only saw it by email. I didn’t check the YouTube subsI'm a patron member, but it was in my youtube subscriptions so it shouldn't have been.
They usually have the patron only as unpublished or whatever so doesn't show up.
Going back to the original question though:These are all industry terms, you guys shouldn't arbitrarily redefine them, it will be confusing....
The one term that's appropriate for all techniques that aren't simple spatial interpolations is 'image reconstruction', of which 'temporal upscaling' is a subset, no? DLSS2 is even described as such by nVidia : DLSS 2.0 - Image Reconstruction for Real-time Rendering with Deep LearningIs there a catch all term for smart upscaling techniques as a whole?
It's posted on EG's front page: https://www.eurogamer.net/digitalfo...-what-weve-achieved-and-where-were-going-nextWeird okay. Hmm. I only saw it by email. I didn’t check the YouTube subs
The umbrella just “upscaling” or “reconstruction” yeah, but all or most (I haven’t looked into or used all of them) of these popular “smart” techniques are temporal upscalers.Going back to the original question though:
The one term that's appropriate for all techniques that aren't simple spatial interpolations is 'image reconstruction', of which 'temporal upscaling' is a subset, no? DLSS2 is even described as such by nVidia : DLSS 2.0 - Image Reconstruction for Real-time Rendering with Deep Learning