The Sowftware Lumen is a definite a huge mprovement in Fortnite but that doesn't look better to me than some games with Voxel GI.
Yes, because even mirrors in the game are designed with weird normal map and roughness to hide the low precision of SDFs and surface cache as well as the lack of skinned meshes, not even speaking of translucent surfaces, such as car's windows that completely lack reflections on UE 5.1 (quite disappointingly so). Imagine how fun it would have been from a gameplay point of view if the game had an area with distorted mirrors labyrinth full of players or bots all with HW RT and shading in hit points)
Skinned objects don't have surface cache, so no shading for them. The only option for them would be hit shaders that are not used even on the highest settings in the update.What’s bizarre though is the blacked out portion of the character’s reflection. The only option is to hardware trace skinned objects so it must be some kind of bug.
Skinned objects don't have surface cache, so no shading for them. The only option for them would be hit shaders that are not used even on the highest settings in the update.
So far I haven't noticed dynamic voxel GI in any of them. They still need SSAO etc. and that doesn't look properly either.Which games have dynamic voxel GI?
this has been a very fine day. New DF video, Skyrim mod supporting DLSS/XeSS/FSR2 is out and A Plague Tale Requiem mod now supporting XeSS for the PC Gamepass version which is the one I purchased time ago.
I don't think rich is into platform warring I think it more broadly speaks to how competitive Intel seems to be out of the gate. And how much AMD and Nvidia needs a kick in the pantsThis felt more like a A770/i5 is better than consoles video. While that may be true thats not what the title says
I don't think rich is into platform warring I think it more broadly speaks to how competitive Intel seems to be out of the gate. And how much AMD and Nvidia needs a kick in the pants
I wonder how long it will take to fully compete in high end space with Nvidia. They seem to start from strong foundation
it's not that cheap in real life though. It cost me 450€ at launch. Oddly enough, I decided to purchase it after watching DF video, but back then I was thorn, I could buy a brand new RX 6700 for 389€ -a steal- and a RX 6700XT for 479€ -super price too-. That being said, many people underrate the a770, it's not high-tier but with RT on it's a bit better than mid-tier and at rasterization..., well, it gets the job done.Absolutely not i know, though some may take it like that. Excellent video, excellent product. A770 is what we need in the dGPU space, 349usd with ample raw raster performance, RT and ML acceleration teamed to generous 16GB vram.
Its up to fight the 4060/7600.
It was no gameplay but Kena CGI cutscenes were 24fps before they replaced them with 30fps cutscenes. There were many rightfull complaints as those looked awful compared to gameplay or real-time cutscenes both running at 60fps.I don't believe I have any other games that attempt to lock to 24fps.
I wonder, if you play on Xbox One S/X with the system in 120hz mode, will the (cinematics) frametimes in this game be a consistent 41.66ms? That would certainly look better than the inconsistent frame pacing at a 60hz refresh rate.
I have no idea how that's related to what I asked.It was no gameplay but Kena CGI cutscenes were 24fps before they replaced them with 30fps cutscenes. There were many rightfull complaints as those looked awful compared to gameplay or real-time cutscenes both running at 60fps.
They did both in the video. But it's worth comparing the graphics of both PS5 modes to last gen. Even at 60fps and higher res PS5 is better than last gen visuallyEDIT: Why are they comparing 30fps old-gen vs 60fps PS5 game though in The Callisto protocol? They should have used the quality mode on PS5.