Ok so wasn't crazy. Noice
Well, the titles that AMD does well in are those with a much more minimal hit to enabling RT in the first place. And Nvidia is still ahead there in terms of the performance impact. In the "heavier" titles, such as Riftbreaker, Nvidia is ahead by seemingly a normal margin (30%+). So it's not clear that Nvidia is especially suffering.slower might be the word that I should write instead of slowly. Let's just say that while it works on nVidia hardware is not nVidia-optimized code path
Gotham Knights, the game I'm currently playing has TAAU4 and TAAU5 options in the menu. Gotta give them a try.TAA has come a long way from halo reach on 360(the first time I recall ever seeing it) but TAAs time is over. TAAU is the future, old man
These are all temporal upscalers aren't they?Is there a catch all term for smart upscaling techniques as a whole? TAAU, TSR, FSR, DLSS and XeSS all essentially do the same thing, smartly upscaling the image to save on performance. But all the acronyms make me confused when I'm just trying to make a point about all of them(with dynamic internal res) being the future of image quality rather than any kind of native resolution
Is there a catch all term for smart upscaling techniques as a whole? TAAU, TSR, FSR, DLSS and XeSS all essentially do the same thing, smartly upscaling the image to save on performance. But all the acronyms make me confused when I'm just trying to make a point about all of them(with dynamic internal res) being the future of image quality rather than any kind of native resolution
Temporal upscaler then...as shifty said checkerboard rendering would also apply I suppose.These are all temporal upscalers aren't they?
FSR 1.X doesn't really reconstruct to a higher resolution. It's mainly AA + sharpening filter. They really started doing image reconstruction (with motion vectors) since 2.0.Is there a catch all term for smart upscaling techniques as a whole? TAAU, TSR, FSR, DLSS and XeSS all essentially do the same thing, smartly upscaling the image to save on performance. But all the acronyms make me confused when I'm just trying to make a point about all of them(with dynamic internal res) being the future of image quality rather than any kind of native resolution
Yeah I was referring to the good FSR(2.x) not 1. Same with DLSS 2.0 and beyondFSR 1.X doesn't really reconstruct to a higher resolution. It's mainly AA + sharpening filter. They really started doing image reconstruction (with motion vectors) since 2.0.
FSR 1.X doesn't really reconstruct to a higher resolution. It's mainly AA + sharpening filter. They really started doing image reconstruction (with motion vectors) since 2.0.
That's a misleading term IMHO as that's what frame interpolation would be, upscaling 30 fps content to 60 fps content. An upscaler also doesn't need a temporal element although that obviously helps, adn can combine numerous analysis elements. If you had a motion element, tracking motion vectors, would you call it a "motion upscaler"? So really I think image reconstructors, with qualifiers for attributes used (temporal, spatial, motion, object, etc.)These are all temporal upscalers aren't they?
DF calls them pixel reconstruction techniques. I made a comparison on my 1440p monitor Gotham Knights. TAAU_Gen4 vs XeSS vs TAAU_Gen5 (all Ultra Quality setting). TAAU (Gen5) is an improvement over TAAU (Gen4). i.e. the detail of the windows in the building with the GSC logo is quite gone with TAAU_Gen4 but TAAU_Gen5 shows some extra detail. Fine detail is still better in DLSS, XeSS etc -the aerials' frame and similar stuff-. TAAU antialiasing is really good.Is there a catch all term for smart upscaling techniques as a whole? TAAU, TSR, FSR, DLSS and XeSS all essentially do the same thing, smartly upscaling the image to save on performance. But all the acronyms make me confused when I'm just trying to make a point about all of them(with dynamic internal res) being the future of image quality rather than any kind of native resolution
Is there a catch all term for smart upscaling techniques as a whole? TAAU, TSR, FSR, DLSS and XeSS all essentially do the same thing, smartly upscaling the image to save on performance. But all the acronyms make me confused when I'm just trying to make a point about all of them(with dynamic internal res) being the future of image quality rather than any kind of native resolution
That's a misleading term IMHO as that's what frame interpolation would be, upscaling 30 fps content to 60 fps content. An upscaler also doesn't need a temporal element although that obviously helps, adn can combine numerous analysis elements. If you had a motion element, tracking motion vectors, would you call it a "motion upscaler"? So really I think image reconstructors, with qualifiers for attributes used (temporal, spatial, motion, object, etc.)
Of course, what people actually use will probably be illogical and fairly arbitrary. Just like every user/owner of a game these days is referred to as a 'fan'. "Good news for our fans - we're fixing the buggy mess you hate and wish you hadn't spent money on."
Why don't developers have the game compile the shaders before first load? Can someone explain the thinking on not doing it.
Does the Q/A teams uninstall and reinstall the game everytime they go through it? If they don't that might explain why they don't see it. Developers should have the mindset that the shaders need to be compiled on first load though even if it takes longer to get into the game.
nice episode! The Calisto Protocol aside, the work on Sonic, a game which I have, of the modding community is being amazing. Can't wait to try the game when the time comes.Why don't developers have the game compile the shaders before first load? Can someone explain the thinking on not doing it.
Does the Q/A teams uninstall and reinstall the game everytime they go through it? If they don't that might explain why they don't see it. Developers should have the mindset that the shaders need to be compiled on first load though even if it takes longer to get into the game.
Thought I remembered Alan Wake using MSAA.