Digital Foundry Article Technical Discussion [2022]

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Try signing up for the Xbox Developer program and see what's required to release a game. That's about the only way anyone would know for absolute certainty other than going off general statements many have paraphrased.
XBSS cannot be left out. To be released on the Xbox platform, that means series consoles for this generation. From what I understand there are no exceptions to this rule since it represents the base console for Xbox this generation.
 
To answer my own question, reading between the lines of everyone saying it doesn't matter, no, devs are not allowed to ignore Xbox Series S; they have to release on it. At no point have I made or implied any level of impact on game development as a result. It's close enough to the big consoles that it likely will make no impact, just being a performance cutback as Inuhanyou later clarified. It's also possible a lower-spec PC will always be a minimum target.

The whole point is that, for the first time ever, devs are having a minimum target spec set for them. That's a qualitative difference I just wanted to be sure about.
I'm eager for a world where the specs of the S are the minimum target rather than the current medium target. One where anything below an RTX 2060 and a RX 6500 no longer cuts it.

Back to the topic, the other option for devs, which sucks for Microsoft and Xbox gamers, is that devs would just skip the platform. Considering how many games skipped the platform during the Xbox One generation makes the XSS an even bigger gamble. Risking devs saying (and they still might) "We needed to skip the Xbox because the XSS is not 'powerful'" enough. Microsoft's biggest problem remains the number of games that skip the platform altogether.
The thing with that is most western devs don't skip the platform even during the Xbox One VCR days, and most developers elsewhere don't have much of an excuse as many have begun treating the Switch as the lead platform. The question for most devs elsewhere is where will the next Switch land hardware-wise. Will it be more "powerful" than the Series S, or will it be somewhere below that? The longer it takes for the system to come out, the more likely it will be able to "match" or exceed the capabilities of the Series S.
Just incase I need to clarify die shrinks and other advancements might make it possible to, at 720p, match what the XBSS is capable of and still be a good low cost handheld.
 
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I'm eager for a world where the specs of the S are the minimum target rather than the current medium target. One where anything below an RTX 2060 and a RX 6500 no longer cuts it.

Back to the topic, the other option for devs, which sucks for Microsoft and Xbox gamers, is that devs would just skip the platform. Considering how many games skipped the platform during the Xbox One generation makes the XSS an even bigger gamble. Risking devs saying (and they still might) "We needed to skip the Xbox because the XSS is not 'powerful'" enough. Microsoft's biggest problem remains the number of games that skip the platform altogether.
The thing with that is most western devs don't skip the platform even during the Xbox One VCR days, and most developers elsewhere don't have much of an excuse as many have begun treating the Switch as the lead platform. The question for most devs elsewhere is where will the next Switch land hardware-wise. Will it be more "powerful" than the Series S, or will it be somewhere below that? The longer it takes for the system to come out, the more likely it will be able to "match" or exceed the capabilities of the Series S.

I doubt MS has to be concern. Most devs/pubs are businesses which prioritize money over art.

Game designer, "The XSS doesn't fit within my design goal!"

Game CEO, "Well the Xbox Series fits within my revenue and profit goals so make it happen!"

Plus, game development budgets are dependent on the profit projections, so you can't ignore 20-60 million gamers and expect the same level of resources to produce your visuals. Unless you are Sony or Nintendo. And it plain to see why those companies can afford to do so as they aren't just pubs but also platform owners.
 
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I doubt MS has to be concern. Most devs/pubs are businesses which prioritize money over art.

Game designer, "The XSS doesn't fit within my design goal!"

Game CEO, "Well the Xbox Series fits within my revenue and profit goals so make it happen!"

Plus, game development budgets are dependent on the profit projections, so you can't ignore 20-60 million gamers and expect the same level of resources to produce your visuals. Unless you are Sony or Nintendo. And it plain to see why those companies can afford to do so as they aren't just pubs but also platform owners.

Yup, artists (the ones mostly making the complaints) can complain all they want but others (publisher, CFO, CEO, lead game dev., etc.) will decide what platforms a game will have to support depending on their revenue targets and projections for a project which is based on the budget.

Basically, as a generalization, the more platforms a game can support, the more money the developer will get for a budget and the better they can make the graphics.

Or to think of it another way, the days of developers really pushing the envelope WRT graphics mostly died when targeting PC was no longer enough to generate the necessary revenue for publishers to greenlight a large AAA budget because consoles became the primary development target required by publishers for AAA funding of a game's development. PC was thus relegated to ports of console versions of games in the vast majority of cases.

I'd obviously love to see the primary development target change as I'd love to see graphics really being pushed again.

All that matters for the level of graphics that you'll get is what is the primary development platform and how large is the budget (time and money). Any other platform that a game will be ported to does not matter.

Also, Shifty, yes, I believe MS does require games released on Xbox Series consoles to support all Xbox Series consoles. This is unlikely to change until the next "gen" of consoles is released by them.

Regards,
SB
 
Also, Shifty, yes, I believe MS does require games released on Xbox Series consoles to support all Xbox Series consoles. This is unlikely to change until the next "gen" of consoles is released by them.
I wonder if that mandate even serves a purpose? Is there likely to be a game designed for XBSX that devs wouldn't port to XBSS? It was perhaps made public to address potential concerns from XBSS owners. I can't see the policy really impacting until next-gen when this gen gets back-ports of next-gen games and XBSS proves too much of a stretch.
 
I wonder if that mandate even serves a purpose? Is there likely to be a game designed for XBSX that devs wouldn't port to XBSS? It was perhaps made public to address potential concerns from XBSS owners. I can't see the policy really impacting until next-gen when this gen gets back-ports of next-gen games and XBSS proves too much of a stretch.
Yes. The value gained by the XSS for being cheaper would be mitigated by its truncated library.

Xbox Series would be a misnomer as it wouldn’t describe hardware of the same console generation as we’ve come to know the term.
 
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I see this talking point is making the rounds again...

As long as devs still support PS4 and Nintendo Switch, those are the platforms holding back the experiences.

Even without PS4 and switch its such a bullshit claim.

The xbox series and ps5 share basicly the same generation of AMD CPU and GPU. If a developer is making a game for the xbox series x and is designing around the CPU well the series s cpu is the same thing at what 200mhz less ? When you look at the gpu both gpus are the same generation and support the same feature set.

So at the end of the day if you design a game based on the xbox series x and what it can do all you really have to do is lower resolution and use lower res textures. its similar to designing a game based on a ryzen 3700 with a geforce gtx 3080 and having to get it to run on a 3070.

Moving forward with FSR this is going to become even less of an issue. I would guess for most devs till will put the series s at a dynamic res right about 1080p and then use FSR to scale the image to full 1080p or even 4k
 
I'm eager for a world where the specs of the S are the minimum target rather than the current medium target. One where anything below an RTX 2060 and a RX 6500 no longer cuts it.
It would be a beautiful world. Heck even just moving up to steam deck specs being the minimum would be very amazing


Back to the topic, the other option for devs, which sucks for Microsoft and Xbox gamers, is that devs would just skip the platform. Considering how many games skipped the platform during the Xbox One generation makes the XSS an even bigger gamble. Risking devs saying (and they still might) "We needed to skip the Xbox because the XSS is not 'powerful'" enough. Microsoft's biggest problem remains the number of games that skip the platform altogether.
The thing with that is most western devs don't skip the platform even during the Xbox One VCR days, and most developers elsewhere don't have much of an excuse as many have begun treating the Switch as the lead platform. The question for most devs elsewhere is where will the next Switch land hardware-wise. Will it be more "powerful" than the Series S, or will it be somewhere below that? The longer it takes for the system to come out, the more likely it will be able to "match" or exceed the capabilities of the Series S.
Just incase I need to clarify die shrinks and other advancements might make it possible to, at 720p, match what the XBSS is capable of and still be a good low cost handheld.

If you want to target lower end pcs then the series s is the least of the problems out there. Nvidia / AMd still selling 4 gig cards i believe and even if they recently stopped there is a ton of gamers out there that would love to play games that have those cars still.

I doubt MS has to be concern. Most devs/pubs are businesses which prioritize money over art.

Game designer, "The XSS doesn't fit within my design goal!"

Game CEO, "Well the Xbox Series fits within my revenue and profit goals so make it happen!"

Plus, game development budgets are dependent on the profit projections, so you can't ignore 20-60 million gamers and expect the same level of resources to produce your visuals. Unless you are Sony or Nintendo. And it plain to see why those companies can afford to do so as they aren't just pubs but also platform owners.


I think nintendo is interesting. Are we expecting the switch 2 to be more powerful than the series s ?
 
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