A thousand times YES. I'm all for some TASTEFUL and SUBTLE softness over game graphics and CGI. Sure, make your algos be as precise as possible internally, but its ok to not show every perfect pixel your engine rendered with perfect clarity. Let go. The objective is to sell an illusion, not pixels. Leave some holes for my imagination to fill in.
While I understand where you're coming from, that's not something I enjoy as it does all kinds of weird things to my eyes and generally causes me undue eye-strain. Hence, I always immediately turn of any form of DoF or motion blur no matter how well implemented. And if I can't disable them, then I just don't play those games. Same goes for games where the image isn't as sharp as what I generally see in real life.
Might be one of the various reasons I've always been predominantly a PC game player even when I owned a PS1, PS2, Xbox, and X360. Gaming on CRT TVs was always too "soft" and blurry compared to the sharpness you would get from a PC monitor, even with component video. Console gaming got better (and worse) when flat screen HDTVs became widely available (generally clearer and sharper, but that came with more display lag, especially during PS3/X360 gen).
We'll see, perhaps there will eventually someday be a game released which is both deliberately soft and well done that it won't make me wish I was doing anything at all that didn't involve looking at the game for an extended period of time.
BTW - don't take this to mean that I feel like most people have the same issues with softness of image that I do.
Hmmm, now that I think about it, I wonder if that's part of the reason I never watched as much TV as many of my friends?
Regards,
SB