The 2070S couldn't do it. It's there in the video...
Yeah thats my bad, I missed the bit about it being below 60fps when the car leaves the ramp so the 2070S is definitely a little slower there (as you'd expect).
The 2070S couldn't do it. It's there in the video...
Series X is behaving like an RTX 2080 here, just like in Gears 5, and just like Microsoft engineers said regarding the performance of the Series X GPU.Yeah thats my bad, I missed the bit about it being below 60fps when the car leaves the ramp so the 2070S is definitely a little slower there (as you'd expect).
Series X is behaving like an RTX 2080 here, just like in Gears 5, and just like Microsoft engineers said regarding the performance of the Series X GPU.
And the game is still cross-gen shit.The 2070S couldn't do it. It's there in the video...
I counted here after the ramp was left on XSX when it was at 56 on 2070S !I'd say there or 2080S/3060Ti level. The 2070S is at 52fps just before jumping off the ramp and 56fps just after. Its not clear which of those 2 sections Alex pixel counted on the XSX to read 4k but if it was the lower of the 2 then you're going to need a 2080S to get that framerate back up to 60, but if it was the higher of the 2 then a 2080 should just about cut it.
Does the shader quality setting control the POM/cone step mapping? What level does it get cut off?I counted here after the ramp was left on XSX when it was at 56 on 2070S !
its not his first video first was GhostrunnerNew contributor! I'd swear that was John Linneman making a funny voice at the start.
So, fixed res and presumably identical IQ settings between all the current gen consoles (I didn’t hear him call out XSS for downgrades, he just says it “looks fairly similar,” maybe just referring to the gulf in resolutions?). Interesting that the PS5’s 1620p performance mode can dip about as low as XSS’s 1440p quality mode (with its better shadows) does, albeit in different scenes. I must be missing something.
DF Article from Tuesday that was sort of lost in the chaos -- https://www.eurogamer.net/articles/...-horizon-5-pc-best-settings-series-x-compared
Forza Horizon 5 PC: can Playground's masterpiece scale beyond Series X?
Plus: optimised settings, hardware requirements and more.
We've already established that Forza Horizon 5 scales exceptionally well over Xbox hardware old and new, but has Playground Games managed to achieve the same quality on PC? Additionally, does the PC release scale beyond the bar set by Xbox Series X, offering even better graphics? And finally, what settings should you be aiming for to replicate and then build upon the console experience - and what kind of GPU will you require?
First up, a word of explanation on Forza Horizon 5's initial set-up times and its general accessibility in tweaking settings. On first loading the game, you're met with a pause as the game compiles its shaders for your specific graphics hardware. It's a little on the time-consuming side - even on a high-end PC - but it's worth the wait and it's necessary to ensure smooth performance with little stutter. Stutter seems to be a common issue on many PC titles right now, especially those using Unreal Engine 4, and it occurs as shaders are compiled on the fly as they are needed. FH5's technique of a single compilation period on first loading really is the best way to address this.
Where I do find Forza Horizon 5 somewhat onerous is the requirement to restart the game after adjusting certain settings. The problem here is that it effectively kills the tuning process as you have no instant way of knowing what the impact of the settings change is and what the performance gain - or loss - may be. Shader re-compilation also kicks in, and although shorter than the initial pause, it adds to the wait.
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Yes, it does.Does the shader quality setting control the POM/cone step mapping? What level does it get cut off?
Be intresting if in picture mode the whole scene was ray traced once taken. What would it matter if it took 1second to process. But that would mean having a full RT implementation also.https://www.eurogamer.net/articles/digitalfoundry-2021-forza-horizon-5-in-game-ray-tracing-mod
Forza Horizon 5 PC modded to add ray tracing in-game