I share this feeling, and honestly, I'm very surprised EA didn't do this first with Battlefield. Earlier Battlefield titles didn't have any real single player content at all, and then they added pretty well crafted story modes, but I would think that today, they could stitch together most of the multiplayer maps and add some filler in between with Ubisoft style quests with the reward of some multiplayer gun/skin unlocks and call it good. Seams like a no brainer for that series. Halo always had big maps, but they were also centered around the objective of the narrative.I do share his anxiousness abut the impact of an open world. Halo, like other methodically designed games with a mostly linear campaign, can control the exact pacing so it's never too hectic and never too quiet. Crescendos of action and drama meticulously designed at key points. I don't know how you do that in an open world, tackling missions in any order - unless these opportunities are few and far between but they've made such a big song and dance about.