Silent_Buddha
Legend
Very nice. But some things that stood out to me.
Man, like many games after seeing the UE5 demos, it's so incredibly low poly.
Second, if not for the side by side comparisons I likely wouldn't notice if RT was on or off. RT ON certainly looks better, but RT off is close enough that if RT were turned off, I wouldn't really notice the lack of it, especially during gameplay.
Still nice to see what developers are doing. Some weird things happening with reflections in the game as well. The light intensity of various objects in reflections don't seem to match the actual objects. Most noticable with one of the signs which has s sort of dotted line around the text of the sign. The reflection has the light intensity of the text correct, but the dotted line is incredibly dim in the reflection.
Also, I can't stand looking at the main character with the fist attachment on. The center of gravity would be behind the rabbit so there's no way he can stand like that. It's incredibly off-putting to me, but then I'm the type that walks into a house/building and immediately starts to notice all the things that aren't put together well.
Regards,
SB