Digital Foundry Article Technical Discussion [2021]

Discussion in 'Console Technology' started by BRiT, Jan 1, 2021.

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  1. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    It was even 4K on the Series S around 12 months ago using the very early and rough devkits.

    It's a decent enough game that was worth the price of FREE on Game Pass. At least until it got annoying if you tried to get all the achievements.
     
  2. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    I guess there's some special circumstances that legacy RDNA1 ROPS of PS5 have some benefits.
     
  3. iroboto

    iroboto Daft Funk
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    no advantages on the legacy design. There is 2x the number of RBEs on PS5, there’s no way using non RB+ could it do with 50% less. MS cut it in half and used the space savings for additional silicon towards CUs.

    It was a risk for these types of situations, but in compute heavy workloads it should hold an advantage given how many more of them there are.
     
  4. snc

    snc
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    This game has also biggest diff in inetrnal res ps5 vs ps4pro (around 8x) and 16x over ps4
     
  5. Kugai Calo

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  6. Rikimaru

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    I remember there was a talk about optimizing latencies on PS5. Maybe that make a difference too.
     
  7. chris1515

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    Until people understand. We see many people ignorance talking about disc like a fast storage and many people saying false things.
     
  8. SmooTh

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  9. Now if only Sony had fixed their HDMI 2.1 output for the people with actual 8K TVs to take advantage of that ridiculous rendering resolution...
     
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  10. PSman1700

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    Its up to you or any invidual user to actually click and watch
    Are there any native 8k games on the PS5?
     
  11. Shortbread

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    This is why the ignore feature exist. Out of sight, out of mind.
     
  12. Globalisateur

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    As said by DF, priority is VRR for now. Besides you still get 8K supersampling on 4K TVs.
     
  13. damienw

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    The Touryst.
     
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  14. PSman1700

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    Well ofcourse, and the first quake could pull off native 16k on the console im sure. A handfull of games of that calibre aint worth an 8k tv atleast.
     
  15. iroboto

    iroboto Daft Funk
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    Gonna need to know who names themselves GrandmasterV2 lol.

    GPU driven workload putting in the work here for X1X. So good. Seeing the same result here for 120Hz on XSX
     
    #3115 iroboto, Oct 1, 2021
    Last edited: Oct 1, 2021
  16. snc

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    nice comparison, on ps5 some settings lowered but thx to that higher resolution, good choices by bloober imo
     
  17. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Summary copied from KageMaru @ XEra [ https://forum.xboxera.com/t/games-analysis-ot-time-to-argue-about-pixels-and-frames/5015/4321 ]

    -The RT AO on the PC/Xbox versions is replaced with SS AO on the PS5.
    -Baked in bounced lights are removed on the PS5
    -RT reflections are lower resolution on the PS5
    -Shadows are slightly lower resolution on the PS5
    -Resolutions range from 1620p-1728p on the PS5 while the Xbox version runs between 1026p-1440p.
    -Performance is overall better on the PS5 but has pretty bad frame pacing.
    -The previous issue of frame pacing on the Xbox has been fixed but the drops in performance still exist.

    So basically it comes down to a slight downgrade to visual features at a higher resolutions or slight upgrade to visual features at lower resolutions. ​
     
  18. That XSX resolution range is inconsistent with Alex's comments. Apparently it was a low of 720p with the dual views at 972p.
     
  19. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Article @ https://www.eurogamer.net/articles/digitalfoundry-2021-the-medium-on-ps5-big-changes

    The obvious question to ask is this: which take on The Medium works best? There's no easy answer here because ultimately it comes down to personal preference, but it does look as though Bloober has essentially delivered the equivalent of a 'fidelity' mode on Series X and something more akin to a 'balanced' mode on PlayStation 5. The Microsoft machine offers up a more polished look with more of an emphasis on ray-traced effects. Meanwhile, PS5 delivers a much more convincing 4K-like image by trading visual quality, gaining performance in the process. Both still look impressive, of course, thanks to the quality of the core artwork. Perhaps there are technical reasons we're unaware of that prevent this happening, but I can't help but think that both consoles should have access to both modes - and the option of a clearer image may also yield dividends for Xbox Series S too.​
     
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  20. Remij

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    I say that the game is what it is. If you're in the position where you need to decide what platform to play it on because you have multiple, well the visual/performance differential isn't enough to justify one over the other on its own. Rather focus on the other areas which may add to the experience as DF pointed out. Controller preference, achievements vs trophies...or perhaps where you can simply get it cheapest!
     
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