RDNA2 runs RB+ which is a 2x increase for colour rops provided you don’t exceed the 32bpp colour rate, and it supplies the shader engine at 2x as well.
right. 2x depth rops. Not sure in practice how much can be additionally exploited. Thinking out loud I suspect they weighted towards colour rops over depth on purpose; likely because there wasn’t enough colour rops.
no advantages on the legacy design. There is 2x the number of RBEs on PS5, there’s no way using non RB+ could it do with 50% less. MS cut it in half and used the space savings for additional silicon towards CUs.I guess there's some special circumstances that legacy RDNA1 ROPS of PS5 have some benefits.
How many times more are you gonna post that talk...
How many times more are you gonna post that talk...
Now if only Sony had fixed their HDMI 2.1 output for the people with actual 8K TVs to take advantage of that ridiculous rendering resolution...
How many times more are you gonna post that talk...
Now if only Sony had fixed their HDMI 2.1 output for the people with actual 8K TVs to take advantage of that ridiculous rendering resolution...
This is why the ignore feature exist. Out of sight, out of mind.Until people understand. We see many people ignorance talking about disc like a fast storage and many people saying false things
As said by DF, priority is VRR for now. Besides you still get 8K supersampling on 4K TVs.Now if only Sony had fixed their HDMI 2.1 output for the people with actual 8K TVs to take advantage of that ridiculous rendering resolution...
Its up to you or any invidual user to actually click and watch
Are there any native 8k games on the PS5?
The Touryst.
Gonna need to know who names themselves GrandmasterV2 lol.
Summary copied from KageMaru @ XEra [ https://forum.xboxera.com/t/games-analysis-ot-time-to-argue-about-pixels-and-frames/5015/4321 ]
-The RT AO on the PC/Xbox versions is replaced with SS AO on the PS5.
-Baked in bounced lights are removed on the PS5
-RT reflections are lower resolution on the PS5
-Shadows are slightly lower resolution on the PS5
-Resolutions range from 1620p-1728p on the PS5 while the Xbox version runs between 1026p-1440p.
-Performance is overall better on the PS5 but has pretty bad frame pacing.
-The previous issue of frame pacing on the Xbox has been fixed but the drops in performance still exist.
So basically it comes down to a slight downgrade to visual features at a higher resolutions or slight upgrade to visual features at lower resolutions.