Digital Foundry Article Technical Discussion [2021]

Discussion in 'Console Technology' started by BRiT, Jan 1, 2021.

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  1. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Its on Game Pass, so if you have that its "free" or you can try it for $1 for a month.
     
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  2. Silent_Buddha

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    Interesting it's basically a choice between prettier pixels or higher resolution. Want prettier pixels, play it on XBS-X. Want higher resolution, play it on PS5.

    If I were to play this on PC, my settings would probably be closer to PS5 (probably even lower as I'd want to have 60 FPS). And I'd either disable SSAO (bleh) or enable RTAO (yay). Probably enable RTAO and then adjust other settings down if I have to.

    Those frame pacing issues on PS5, though. Ouch, and at 30 FPS they'll be even more noticeable and distracting compared to if it was 60 FPS.

    Regards,
    SB
     
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  3. PSman1700

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    What GPU your on? Maybe you can go both settings wise.
     
  4. davis.anthony

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    Loading on PS5 is poor, did they put that much effort in to the port?

    Even without using the I/O complex it should at least be the same as XSX.
     
  5. snc

    snc
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    not sure how is this game now on pc as should be much better than on premiere but watched on twitch when game was new and streamer had to disable ray tracing on rtx 3080 to have stable fps
     
  6. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    They rewrote the game to use the PS5 Graphics APIs. So yes, they put a lot of effort into the port, but on the graphics side.
     
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  7. DSoup

    DSoup Series Soup
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    Wouldn't the Unreal engine be doing the heavy-lifting here?
     
  8. BRiT

    BRiT (>• •)>⌐■-■ (⌐■-■)
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    Maybe customized engine portions for the dual-world view stuff? There's twitter thread about the effort involved.
     
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  9. Dictator

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    Indeed, I Do not think UE4 in deferred Supports dual view port rendering?
     
  10. PSman1700

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    Yeah, i dunno havent got this game myself yet. Not all that optimized of a port if a 3080 struggles there. I think it has dlss support, could help out alot and depending on the implementation look as good as native or even better in some cases.
     
  11. function

    function None functional
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    Some of the CPU vector operations appear to be considerably slower on PS5 (up to -50%), though I have no idea if this would have any impact on loading in this game (or any other). Some zip compressors do use SSE and even AVX though iirc, so it's possible some part of this game or UE4 are configured to use CPU vector operations to speed up loading.

    This is really just to say that things shouldn't necessarily be the same between the console in all instances.
     
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  12. Arwin

    Arwin Now Officially a Top 10 Poster
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    That said it seems a bit unlikely that there should be many games on PS5 that cannot basically load in 2-5 seconds. It would require some really complex world generating or setup for it to be 10s or more imho. And it is certainly not going to be compression related in an optimized scenario, would have to be a weird port that works around the decompression chip etc.

    Most situations we can probably safely assume that the work just hasn’t been done yet.
     
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  13. see colon

    see colon All Ham & No Potatos
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    Are there any Unreal engine games on PS5 that load that fast? UE4 games tend to have longer than normal load times on my PC, excluding maybe Gears 5, but that's fairly customized I think. It could just be inefficiencies of the engine.
     
  14. function

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    Yeah, I think we're seeing games that haven't had the time and resources available to make the most of the various features in these new systems. It's more of a point of interest than anything anyone should worry about. The future is definitely bright.
     
  15. Insight

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    FF:7R load times are 2 seconds
     
  16. snc

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  17. snc

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    surprised df covered it but its interesting subject for sure (1512p 60fps both on xsx and ps5 tough its not comparison video)
     
    #3137 snc, Oct 5, 2021
    Last edited: Oct 5, 2021
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  18. Allandor

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    Well, ok it is not a comparison video. But settings, performance and resolution are the same. A perfect game to measure the required power ;)
    My guess, xbox is below 200W (150-180W), while PS5 is >200W
     
  19. Dictator

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    Hah, yeah that could be something to test in the long run. Good point.
     
  20. Seanspeed

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    Even if it's not gonna quite live up to that video that's been spread around, I'm just really glad that Ride 4 is getting a bunch of attention. It's been the best bike racing game series around for a while now and deserves the love.
     
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