And because they use an API devs don't know what is done in the background. He use data from the profiler and they are CPU bound setting up entites at least for now.
This is an interesting point to consider that I missed before. R&C Rift Apart goes CPU bound at 5GB/s
effective (i.e. post decompression) transfer rate, while the I/O system should be able to go up to 4x faster than that.
R&C doesn't strike as the most CPU intensive game out there, but I could be wrong.
Were Insomniac's devkit not using the decompressor at its full capacity, or could R&C still be using the CPU for decompression? It looks like the dev in question can't answer this because apparently the API handles all the data transfers without transparency. To get 5GB/s effective transfer
the CPU would need at least 3 Zen2 cores to get that throughput and that sounds like a bit too much.
Is the entity initialization that he mentions a single-threaded process that could eventually turn multi-threaded with future engine iterations?
Or could we be looking at a major bottleneck that Sony didn't see coming, which is the CPU not being able to keep up with the I/O over 5GB/s?
I think what we do is different than what you may desire.
(...)
Beyond that, I do not want my coverage of PC stuff to just be covering tons of GPUs and graphs and whatever. PC outlets have been doing that for 30 years almost and other outlets do that well... we do something different.
I did not ask for, nor do I expect Digitalfoundry to do present GPU comparison tests. If I wanted that I'd go to Techpowerup or watch a Gamers Nexus video.
This is what I wrote:
On the othet hand, it's a bummer that only RTX cards are mentioned in the PC performance paragraphs.
My comment on the piece at hand referred to the fact that only Geforce RTX GPUs are mentioned while the game runs perfectly fine with maximum settings on many Geforce
GTX and Radeon graphics cards, and it doesn't make use of any RTX-specific feature. The game plays with Ultra settings at 1080p30 or more on a GTX 1070, 1080, 1060, 1660, RX580/480, RX5600/5700 and others.
I wish there was a little more care about this subject because at the moment the cheapest GPU one can get for less than $500 is the GTX 1660
in the US or
in the EU.
Most PC gamers who want to play Kena probably don't have a RTX 2060 or better, which is the card that you mention as minimum common denominator, and also
goes by over $700 in the US at the moment.
You obviously don't have to care about the majority of people who don't own a RTX graphics card nor have the means to buy one at the moment because of the crypto craze. This is just my personal feedback.