What's so impressive? It's a ten year old game running on a "modern" active cooled mobile SoC from 2015. The consoles are much older even than the game.
It would be strange if PS3/XBOX360 looked better.
Yeah it's still nice. Huge improvements across the board.Hmmm, for some reason I was thinking of the PS4/XBO generation, but you're right, that was one gen older. So, not hugely impressive, but impressive none-the-less.
Regards,
SB
It's impressive from a power/TDP standpoint for sure, but there are examples of 360/ps3 titles being ported to switch and performing worse. The Saint's Row remaster comes to mind.What's so impressive? It's a ten year old game running on a "modern" active cooled mobile SoC from 2015. The consoles are much older even than the game.
It would be strange if PS3/XBOX360 looked better.
I guess it always depends on what is limiting. E.g. xb360 and PS3 had no really good CPUs but if the code was optimized it ran well. Therefore the CPUs had really high clock rates. This doesn't tell us really much off how efficient the design was, but the arm core in the switch is als not that great as it is even limited to a much lower frequency than the chip could do.It's impressive from a power/TDP standpoint for sure, but there are examples of 360/ps3 titles being ported to switch and performing worse. The Saint's Row remaster comes to mind.
I suppose its already known but it shows just how disruptive DLSS2 is.
Nvidia seems to have made progress in ease of implementation especially in of the shelf engines like unreal and unity.
- Difficulty to implement appears to be high enough that the majority of developers just don't bother with it.
- This is especially true for AA and indie developers.
- This also happens to be where in many cases, it's the most needed as AA and indie developers don't have the time or manpower available to them to optimize their titles really well. Thus some kind of "plug and play" solution would be really helpful.
- It's currently only supported on hardware that basically costs around 1k USD or more if you can even find them available for sale
Is that really the case regarding cost of DLSS supported cards? How much is something like 3060 RTX? Is that the lowest end RTX? If it really is that expensive then I assume even amd cards will be just as expensive.
If it's not supported by the games you play obviously be less beneficial e.g. puzzle games, but the take up is high especially for games that could really benefit from it.
Actually probably due to how easy they've made it implement in unreal and unity.
Only if you play games that support it, I don't currently play any games that support DLSS in any form. And only if you have a GPU that supports it, which in my case is a big fat no. But since I don't play any games that support DLSS, then it doesn't really matter if I do or don't have hardware that supports it.
I understand your position. So far I haven't played a game where DLSS was visually stunning in any way. But maybe my monitor resolution with 1440p is to low for DLSS to use without using downscaling. E.g. Control was a blurry mess and you could always see low res artifacts as 1440p DLSS uses <1080p resolution to upscale.When I just recently checked Amazon this morning, 3060's were going for just under 1k USD. So, still astronomically high, IMO.
I play mostly action games. For example, I don't think Psychonauts 2 had support for DLSS. Warframe doesn't have support for DLSS. Days Gone doesn't have support for DLSS. Sniper Elite 4 doesn't have DLSS. The Ascent didn't have DLSS. RDR2 just recently got DLSS, but it didn't have it when I played it for a couple weeks. Path of Exile doesn't have DLSS. The only game I played in the past year with DLSS was Cyberpunk 2077 and that was months ago.
I don't mind so much as I just reduce settings enough to where the games will run at 60 FPS. But the point is that even if I had a card that supported DLSS, it would be almost completely worthless to me.
Of course, YMMV, I'm sure there are plenty of people that play more games with DLSS support, but even then I'd be surprised if all of the games they played supported it.
It's nice tech, certainly, but it's hard to get excited for it when it doesn't currently benefit me, even if I had a card that supports it.
The next big AAA game I'm probably going to play is Halo: Infinite, and I don't even know if that will support DLSS.
Regards,
SB
I do this for some games. Well, not exactly this. Some games I think look better at the same internal resolution but upscaled to a higher resolution than my native monitor, and then scaled back down. Cyberpunk was one of those games. Jumping up a resolution tier and down a DLSS quality setting was basically a wash for performance, but looked cleaner than native monitor output with DLSS.I understand your position. So far I haven't played a game where DLSS was visually stunning in any way. But maybe my monitor resolution with 1440p is to low for DLSS to use without using downscaling. E.g. Control was a blurry mess and you could always see low res artifacts as 1440p DLSS uses <1080p resolution to upscale.
The real benefit I see with something like DLSS is using DLSS as upscaler. E.g. I would use 1440p as base resolution and from there upscale the image-quality to the 4k (or whatever) target just to downscale it to my monitors pixels. So basic Downsampling.
But I really don't know why games so far don't have that option. You must always use the driver settings to let the game believe that the monitor offers 4k to get such and option.
That's crazy prices, but I'm not sure I'd attribute the fact that it's RTX that's the cause. All cards haves overly inflated prices at the moment.When I just recently checked Amazon this morning, 3060's were going for just under 1k USD. So, still astronomically high, IMO.
I play mostly action games. For example, I don't think Psychonauts 2 had support for DLSS. Warframe doesn't have support for DLSS. Days Gone doesn't have support for DLSS. Sniper Elite 4 doesn't have DLSS. The Ascent didn't have DLSS. RDR2 just recently got DLSS, but it didn't have it when I played it for a couple weeks. Path of Exile doesn't have DLSS. The only game I played in the past year with DLSS was Cyberpunk 2077 and that was months ago.
I don't mind so much as I just reduce settings enough to where the games will run at 60 FPS. But the point is that even if I had a card that supported DLSS, it would be almost completely worthless to me.
Of course, YMMV, I'm sure there are plenty of people that play more games with DLSS support, but even then I'd be surprised if all of the games they played supported it.
It's nice tech, certainly, but it's hard to get excited for it when it doesn't currently benefit me, even if I had a card that supports it.
The next big AAA game I'm probably going to play is Halo: Infinite, and I don't even know if that will support DLSS.
Regards,
SB
What games do you play ? DLSS games are coming out almost weekly for the last year or so. I would have to actively search and intentionally avoid DLSS games in order to not play games with it.
That's crazy prices, but I'm not sure I'd attribute the fact that it's RTX that's the cause. All cards haves overly inflated prices at the moment.
Not that, that helps you are anyone who wanted one of cause.
I'm pretty sure the accent has DLSS support,
Cyberpunk, RDR2 now has it. So from your list of games actually a pretty high percentage does support it.
Sure you can reduce settings that's always the case, but the point is for the same performance and IQ you can run at higher settings or fps.
I'm not here to sell you Nvidia card even though may sound like it (think last one I owned was riva), just that DLSS has had a big impact and use is growing significantly.
If xess is competitive then ML upscaling usage is bound to increase even more quickly.
As I said I don't disagree with the reason of high price making a difference to people who want a card. Just saying I don't think any card DLSS or otherwise being worth it at the momentIt doesn't matter "why" prices are the way they are, all that matters is that's kind of the entry price at the moment for a desktop GPU capable of using DLSS and that's what it's been for quite a while now. I'm dying to get a new video card, but not because of DLSS and not at those prices. HDMI 2.1 is the main attraction for a new video card because 120 Hz rendering will benefit me far more than me getting to use DLSS once or twice a year (with current game release cadence for games with DLSS support).
What card would you look at for your requirements and at what price?