Digital Foundry Article Technical Discussion [2021]

Discussion in 'Console Technology' started by BRiT, Jan 1, 2021.

Thread Status:
Not open for further replies.
  1. OlegSH

    Regular

    Joined:
    Jan 10, 2010
    Messages:
    801
    Likes Received:
    1,630
    FSR uses TAA's gradients to reconstruct geometry edges in higher resolution. Gradients essentially show the distance to the geometry edge hence you can use them to build an edge plane and then clamp pixels to this plane in higher resolution.
    TAA produces temporary stable gradients, hence FSR relies heavily upon it to upres the edges. When TAA fails, so does the FSR, and all temporal artifacts like ghosting, shimmering, etc are inherited and amplified too (since by increasing 1 shimmering pixel 4x spatially you will get 4x more shimmering pixels in output res)
     
    Pete, iroboto, jlippo and 4 others like this.
  2. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,756
    Likes Received:
    2,206
    If only every engine had a quality TAAU solution. AMD just gave a "better than nothing" option away for those engines/games that don't. I don't disagree that TAAU looks better. Especially Unreal's in engine TAAU. But not every game uses Unreal, or an engine that has a built in TAAU. That's why this wheel was invented.
     
  3. Scott_Arm

    Legend

    Joined:
    Jun 16, 2004
    Messages:
    15,134
    Likes Received:
    7,679
    FSR can probably be added to a lot of games with some form of TAA very easily, where adding TAAU probably requires more engineering.
     
    PSman1700 and iroboto like this.
  4. pharma

    Veteran

    Joined:
    Mar 29, 2004
    Messages:
    4,889
    Likes Received:
    4,536
    Could it be added to a game w/o TAA, like Nioh 2?
     
  5. iroboto

    iroboto Daft Funk
    Legend Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    14,833
    Likes Received:
    18,633
    Location:
    The North
    needs to be integrated in there. I don't recall Forza Horizon having any sort of dynamic resolution and it uses MSAA. Might be a good fit for that title actually. Get the settings up as high as possible and work from 1660p resolution as opposed to native 4k.
     
  6. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,756
    Likes Received:
    2,206
    I wish there was a way to add it via a control panel toggle, even if it caused hud elements to get blurry. Mostly for older games that don't have high resolution support and for benchmarking/IQ analysis for games that support other forms of upscaling. Or maybe this could be achieved with reshade.
     
    PSman1700 and pharma like this.
  7. PSman1700

    Legend

    Joined:
    Mar 22, 2019
    Messages:
    7,118
    Likes Received:
    3,092
    Yeah im getting it now, FSR is a solution to TAAU, while not superior, it works across a veriety of engines atleast.
     
  8. Inuhanyou

    Veteran

    Joined:
    Dec 23, 2012
    Messages:
    1,305
    Likes Received:
    480
    Location:
    New Jersey, USA
    Thanks for pointing out the comparison alex. The reason i asked was because i was curious as to the improvement fsr gave to games in a vacuum. Not as good as specialized solutions definately. But is it fair, like others have mentioned, that its a useful technique for upscaling even if not as good as the others?

    I guess i was confused because you seemed really down on the tech when we are supposedly expecting devs to be utilizing it like luminous productions on ps5 and i didn't get a sense in your video if a technique like this was even worth it based on the results

    I guess that was mostly my fault coming at the analysis from a console perspective hoping to see what the tech would do compared to current games as opposed to a strictly pc based analysis with other competing upscaling tech.

    Great video btw.
     
  9. Dictator

    Regular

    Joined:
    Feb 11, 2011
    Messages:
    682
    Likes Received:
    3,969
  10. dskneo

    Regular

    Joined:
    Jul 25, 2005
    Messages:
    816
    Likes Received:
    298
    From yesterdays pcworld podcast with AMD we learned the current version of FSR exists to address the current state of the market by trying to reach as many gpus as it can. There will be FSR versions likely proprietary to RDNA and with different methods and capabilities, as per AMD in the podcast.

    So this is phase 1 it seems.
     
    Rootax likes this.
  11. iroboto

    iroboto Daft Funk
    Legend Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    14,833
    Likes Received:
    18,633
    Location:
    The North
    Dictator likes this.
  12. chris1515

    Legend

    Joined:
    Jul 24, 2005
    Messages:
    7,157
    Likes Received:
    7,965
    Location:
    Barcelona Spain
    I agree with DF the biggest advantage of FSR is the number of GPU supported and in theory older games without TAA can use it. Imo the biggest weakness is dev need to patch the game to use it.

    The quality is not as good as temporal but it is a compromise.

    I think for the moment this is more interesting for older PC GPU. On consoles many teams have their own solution.

    EDIT: Forget the fact this is an Open source solution maybe PC community can do something for it on older games
     
    #2312 chris1515, Jun 24, 2021
    Last edited: Jun 24, 2021
    Inuhanyou, pharma and Dictator like this.
  13. iroboto

    iroboto Daft Funk
    Legend Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    14,833
    Likes Received:
    18,633
    Location:
    The North
    I'm not very bullish on this. There are tons of upsampling techniques out there and a very large number of custom ones: insomniac et al.

    I don't see this breaking into the console market outside of any sort of exception case; it has an uphill battle with existing upsampling technique which may work well for your title/engine.
     
    #2313 iroboto, Jun 24, 2021
    Last edited: Jun 24, 2021
  14. Insight

    Newcomer

    Joined:
    Sep 30, 2020
    Messages:
    148
    Likes Received:
    415
  15. Dictator

    Regular

    Joined:
    Feb 11, 2011
    Messages:
    682
    Likes Received:
    3,969
    Thanks - these last few days have been a whirlwind. First doing all the extra hours to get Metro PS5 done and start FSR, make FSR video and article, then have to freak out as I read a post on reddit saying DOF changes its aperture.
    Long story short:
    [​IMG]
     
  16. iroboto

    iroboto Daft Funk
    Legend Subscriber

    Joined:
    Mar 6, 2014
    Messages:
    14,833
    Likes Received:
    18,633
    Location:
    The North
    lol yea I was going to say, you've had a rough week with dealing with all of this. Definitely take a well deserved break. People don't understand how much time is spent setting up all this stuff for analysis. Really easy to armchair things. You could spend forever trying to get the exact pixel coordinates for screenshot analysis. Across so many settings as well.
     
    Inuhanyou, London Geezer, HLJ and 3 others like this.
  17. Cyan

    Cyan orange
    Legend

    Joined:
    Apr 24, 2007
    Messages:
    9,734
    Likes Received:
    3,460
    :lol2: chin up! You are young, you are a good looker and smart. You will do fine.

    Hope you get your vacation soon and can bid farewell until returning from vacation to your work colleagues with a resounding...

    [​IMG]
     
    London Geezer, HLJ, Proelite and 3 others like this.
  18. DSoup

    DSoup Series Soup
    Legend Subscriber

    Joined:
    Nov 23, 2007
    Messages:
    16,780
    Likes Received:
    12,697
    Location:
    London, UK
  19. Inuhanyou

    Veteran

    Joined:
    Dec 23, 2012
    Messages:
    1,305
    Likes Received:
    480
    Location:
    New Jersey, USA
    I'd be curious as to know why the game seems less performant on the upgrade versus bc. Especially since they are supposedly similar visuals and feature wise outside of loading.

    Also DF should hire this guy. Rich John Alex tom..he seems a right fit with those guys
     
  20. see colon

    see colon All Ham & No Potatos
    Veteran

    Joined:
    Oct 22, 2003
    Messages:
    2,756
    Likes Received:
    2,206
    Pretty sure he already has a job... For himself.
     
    Dictator likes this.
Loading...
Thread Status:
Not open for further replies.

Share This Page

  • About Us

    Beyond3D has been around for over a decade and prides itself on being the best place on the web for in-depth, technically-driven discussion and analysis of 3D graphics hardware. If you love pixels and transistors, you've come to the right place!

    Beyond3D is proudly published by GPU Tools Ltd.
Loading...