Nope, I'm the same way. I think it's because noone has quite gotten HDR "right." For me, when I see it, it's either understated to where it doesn't look much different from good SDR lighting or it's overstated to make it "pop" more but then it comes across as looking unrealistic. I had high hopes for HDR, but I'm still waiting for something to really impress me with how well it matches realistic lighting. And so far, none really have.
I think part of it is also that developers still haven't figured out how to properly implement the transition from dimly lit indoor areas to brightly lit outdoor areas and vice versa with HDR. I would have thought this would have been easier to do than trying to accomplish the same feat in SDR, but I guess it must be tough, because no one is getting it right, IMO.
Perhaps if HDR stabilizes (standards and such) and if it becomes more prevalent with the next generation, we'll see something truly impressive. And when I say impressive I mean something that doesn't go, "LOOK AT ME, I'M IN HDR NOW" and instead something that you look at and don't notice because it all looks like how you expect it to look in real life.
Basically, I'll consider HDR to be good if I look at a scene in a game and at no point do I think to myself, "This looks like it's in HDR." or "This looks like it's in SDR." and instead I don't notice it because it all looks like how it should look.
Regards,
SB
depending on the game, it doesnt need to look realistic, but it it does.....
Have you tried
Forza Horizon 4 with HDR? You can see the difference in real time. It's night and day.
Switch HDR off and HDR on and you are going to notice the difference in shadowing just in the paint of the car while the action is paused. In game it's just that it is a different game -looks wise-.
What looks like an amazing game, becomes the superlative of amazing as of a sudden. And once you enable HDR going back to SDR the game looks dull and lacks colour depth and shadowing, it becomes something of a washed out image -though still soooo good-.
Forza Horizon 4 has a very easy calibration tool to set the HDR right. The sweet spot for my monitor is 1500 nits -when the FM logo disappears completely as indicated-, in HDR for Games mode. My monitor goes up to 500 nits in HDR mode -so it isnt something out of anyone's league, yet the difference is so pronounced!-.
Also, have you tried
Gears 5?
This one has a HDR tool to set the nits that you might like a lot, because the clouds look very realistic.
In this case, I followed what I see in real life, because the calibration image they use shows the sun appearing above the horizon in between the clouds as a reference.
So I started moving the and 500 nits looked dull, 1000 nits looked overly bright losing detail.
Then I found a sweet spot where the edges of the clouds were shining as in real life when the sun appears in between and when I looked at the nits, it turns out that the sweet spot was also 1500 nits.
The result is that playing Gears 5 is...otherworldly.
You can see the blue lights of the gears' armor reflecting on the character's faces, and the colors are so intense..
When you are in the first level, and enter the cave, when the ceiling of the cave falls, what was so dark...
Becomes very brilliant because of the open gap on the ceiling where the outside light filters.
And you need to squint your eyes because of the luminance intensity.
Still not as in real life, maybe in a few years when 10000 nits monitors will be available, but it certainly adds to the atmosphere of games where materials and light -like with raytracing- behave like the real world, even if they are artistically more or less realistic.
cheers
@Silent_Buddha