The thing is it's just a fact that 60 is the best for console, and as you say they are more console centric, so unless you keep telling people to just go PC, not sure what the point would be when that's not your audience or you're remit.
No idea, but aren’t you more likely to see uneven frame rates at 120hz than you are at 60hz?that's what happens when you make console centric videos, that 60fps looks like the best thing ever invented. It's orders of magnitude better than 30 fps but not good enough when you get accustomed to higher framerates and start seeing lag, some uneven frames etc
Games aren't really developed with higher framerates in mind at the moment.Don't a few games support VRR on the Xbox One X, which should possibly allow for FPS above 60?
No idea, but aren’t you more likely to see uneven frame rates at 120hz than you are at 60hz?
that's what happens when you make console centric videos
Think it can be if you run it on 1X in 120fps mode, I think some games benefit and others can actually be worse. Don't remember all the details.Not much uneven there
I do agree with you, but their content output is a lot higher for console.They aren't console centric, DF got Alex, a whole person/section dedicated to PC gaming, aside from the usual pc gaming related stuff done by the rest of the team. Best versions of games usually are on pc, the platform where the best hardware is available and always evolves. As tech related DF is, they very well know there's another world besides 7 years locked-spec consoles.
with GSync or Freesync, both of which I experienced although I currently have a Freesync2 monitor, there is no uneven framerates.
Not much uneven there
They aren't console centric, DF got Alex, a whole person/section dedicated to PC gaming, aside from the usual pc gaming related stuff done by the rest of the team. Best versions of games usually are on pc, the platform where the best hardware is available and always evolves. As tech related DF is, they very well know there's another world besides 7 years locked-spec consoles.
4A reckons there's more to come. "I am more excited for not yet publicly revealed things," Oles Shishkovstov says, enigmatically.
This kinda implies that they will not support non RT supported hardware which I find hard to believe. Even for a next gen only game, on the PC side that would be cutting out a large section of hardware."We are fully into ray tracing, dropping old-school codepath/techniques completely," he told us.
Personally I think PC did it to itself, sure console didn't help situation though.The focus of large developers on the console game space has basically killed any innovation in audio.
Personally I think PC did it to itself, sure console didn't help situation though.
How often does A4 release a new game? I looked it up: Metro 2010, Lats Light 2013, Exodus 2019.This kinda implies that they will not support non RT supported hardware which I find hard to believe.
No. With DXR most GPUs should be able to do RT using higher level API.This kinda implies that they will not support non RT supported hardware which I find hard to believe. Even for a next gen only game, on the PC side that would be cutting out a large section of hardware.
Be nice to see a studio do it though
Personally I think PC did it to itself, sure console didn't help situation though.
the implication that the RT solutions in next gen consoles might be a step above RTX
Profits are a factor of revenue less expenses. If RT render path leads to significantly less expenses your ROI ratio can go significantly up by focusing on the console space at the cost of your PC market.This kinda implies that they will not support non RT supported hardware which I find hard to believe. Even for a next gen only game, on the PC side that would be cutting out a large section of hardware.
Be nice to see a studio do it though
Personally I think PC did it to itself, sure console didn't help situation though.
No. Only pascal is the only family of cards to support compute based DXR. That’s a far cry from most GPUs.No. With DXR most GPUs should be able to do RT using higher level API.
No. Only pascal is the only family of cards to support compute based DXR. That’s a far cry from most GPUs.
I don’t know or think they will. Performance is terrible on pascals.
If DXR works on Pascal, it should work on GCN and RDNA1No. Only pascal is the only family of cards to support compute based DXR. That’s a far cry from most GPUs.
I don’t know or think they will. Performance is terrible on pascals.